Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

"Apologies, such reverence is usually accompanied by great age as well. My misunderstanding. Whinoah could you tell if there might be an easier way to get to that area. If we pushed ourselves like we did near the grove we might be able to run there."
 

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Whinoah nods, "That may work. I think they people there may want food and water as well."

"Or, maybe someone could try to lead some of them off and then double back around stealthily?"
 

"Hmm...not sure how the stealthy thing might work, as they would probably give up if they couldn't follow, and otherwise the decoy is in serious danger...Besides, killing these things now is probably better off in the end."
 

"I'd assume it is much like the grove, those within the golden light are protected from the bands of roving corruption. I think it would be worth it to try and punch through tonight." replies Obscurity.
 

"Hmm...I'm trying to think of our best option here. Do you have any area spells? If not, do you need my help preparing some? If I do a blast-flurry and use up the rest of my power in one blow, I need them to be softened up so I can kill them with a weak fireball and then immediately follow with as many missiles as possible to take out some of them. Then hopefully Trayah can turn a few and we can dash through."
 

Trayah, Lacerta Shaman

“Well, I can help a little to soften up the Feldori and Lacerta, or perhaps keep them together to make the best use of your fireball, but that is about the extent of the aid I can offer, before the dark spirits come forth,” Trayah offers, shivering for a second.
 

"Hmm...if Rowanne and I can deal with them beforehand, your talents may be better suited to dealing with the spiritual aftermath--the ability to send even three of them away now instead of four is more powerful against them than my most powerful missile attacks."
 


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