Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

"While I wished to avoid it, hiding out in my rope trick might be best given the number of corrupted souls wandering about this area." Obscurity says as she casts her spell and lets the others climb in.
 

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*The group prepares in the Rope Trick, and Lyssa helps Obscurity prepare some new spells.*

(OOC: Obscurity can switch out 1 spell of each level from 1st through 3rd for another of the same level. She needn't use all three swaps, but they are available)
 

(ooc: just obscurity's distraction for fireball for now. i dont have any 1st level spell slots left, and i think my 2nd level ones are still appropriate.)
 

(OOC: Sure thing--undead are immune to Mind-Affecting anyways)

*Newly armed with more area-effect magic, the group prepares to break a hole amidst the enemy and run for the glowing sphere around the staff.*

(OOC: So what's the plan? Obscurity Fireballs followed by Lyssa blasting as many as she can and Trayah trying to pick up enough of the remainder with Turning so that if they win initiative and get a surprise round they stand a chance of killing everything before the enemies can go?)
 

(ooc: sounds like a plan to me. with all my 3rd level slots remaining thats like 6 fireballs :) so if it doesnt work the first time, just keep shelling them out)
 

(OOC: Then here goes!)

*Sneaking up stealthily, leaving the louder meleers a bit farther back, the ranged combatants launch an ambush, taking the mass of enemies by surprise!*

*A holocaust of living flame erupts in the forest, as the trees shrivel as if in protest. It seems effective though, as 15 Corrupted Feldori and Lacerta fall to the flames, four of their phantom wraiths burn into oblivion, Whinoah's arrow pierces the blackness and destroys another, and Trayah turns three more away!*

"By the way--I can barely cast anything else for the rest of the day, so I hope we rest soon," Lyssa comments, though she nods in satisfaction at the combination of her flames and Obscurity's.

(OOC: Ooh, bad saves against Obscurity's Fireball, only 3/15 saved
25, 24, 12, 17, 23, 15, 32, 23, 28, 29, 15, 27, 22, 24, 20 Damage

After Lyssa's Fireball--Total Death (though the third one almost doesn't go down!).

After Lyssa's Secondary Fireball--
DS1, DS2, DS3, DS6, DS8, DS10, DS12, DS13, DS15 Evade due to incorporeal
DS4 is defeated, DS5 takes 20, DS7 is defeated, DS9 takes 39, DS11 is defeated, DS14 is defeated

Whinoah's Arrow Hits DS9 for 6, defeating it.

Trayah Turns DS1, DS2, and DS3

DS5, DS6, DS8, DS10, DS12, DS13, DS15 remain

Init:

Obscurity 19 + 6 = 25
M'ress 17 + 6 = 23
Whinoah 14 + 6 = 20
Bad Guy
Lyssa 12 + 4 = 16
Slagg 11 + 4 = 15
Trayah 14 + 0 = 14
Pleione 7 + 5 = 12
Other Bad guys

Obscurity's Turn)
 
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(OOC: Kaboom!)

*Obscurity's next fireball is not placed perfectly, and a lot of the enemies seem to avoid it, though the ones that do not are still scorched fairly badly, for the most part.*

*M'ress advances to come just in front of her allies to protect them.*

(OOC: DS5, DS8, and DS10, DS15 avoid due to being incorporeal (including a natural 1 on the percentile dice!).
DS8 and DS13 get lucky and roll 20s on their saves (though DS8 evades anyway).

DS6 takes 24, DS12 takes 26, DS13 takes 7 (worst...roll...on 7d6...ever!

Whinoah!)
 


(OOC: Hmm...Since these are immune to crits, I'm confident that Whinoah can't kill the one after her before it can go, so to save time, I'll do a bit ahead and come back to Whinoah)

*After Whinoah, one of the angered wraiths makes a beeling for Lyssa, who seemed to have annoyed them greatly. However, its attack is deflected harmlessly. Nonetheless, Lyssa is unable to target it when she concentrates deeply and blasts the last of her magic for the day to hit all the rest of them. Three of the enemies fade into the fiery depths of the smoldering embers conjured by Lyssa's magic, as the trees wither and burn even more in the blaze. *

*Slagg stays in the back as instructed, his defenses against these creatures abysmal.*


*Meanwhile, Trayah manages to turn three more, leaving only Lyssa's injured assailant, which Slagg moves forward to attack, though his attack slices through thin air.*

*The rest of them make quick work of the final enemy, and they use the large hole in enemy prowling to dash through to the safety of the glowing sphere of light without any trouble at all.*

(OOC: Lyssa's last spell
DS6 DS8 DS15 Evade (DS12 isn't in the area)
DS5 DS10 and DS13 fade away.

Trayah's Turning Attempt Succeeds.


They make short work of the last enemy--nice work killing 15 of those!

Victory!)
 

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