Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

Trayah, Lacerta Shaman

“Well, I can provide enough food for all as we travel, but it may be dangerous trying to shepherd this many people that distance, considering the trouble we’ve faced getting here. We should rest though, as we’ll need to be at our peak I think to even try...”
 

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"Treyah, you spoke to the wind spirits who helped me recover earlier, perhaps they could help us fly?" Whinoah asks.
 

"Would you have enough Rope Tricks for all these people to sleep, though?" Lyssa asks pensively.

"As to the wind spirit, I don't mean any disrespect when I say that this task might be a bit too much for him."
 

(ooc: how many people are there again?)

"Provided I don't have to use too many spells during the day, I'd have quite a few rope tricks up my sleeve. I could create 12 rope tricks in one night if I pushed it. Each dimensional space can hold 7 people. That's 84 people for 7 hours. It'd be half that if we want to rest a full 8 hours in seclusion." replies Eternity.
 

(OOC: There are thirty, so Obscurity could handle it, perhaps

Oh, and for completing Acts II and III, you each receive 10000 XP)

[SBLOCK=Trayah]"If you seek to save the poor souls who are trapped here, I will infuse you with a bit of my power to help you..." the Shaman offers.[/SBLOCK]

*The party finds themselves covered in a warm golden glow.*

(OOC: If you have enough XP, you can level up after resting)
 

(ooc: with 10k and all of us are 7th, that'll be enough. will work on updating Obscurity this weekend :))

"Feels nice, but Trayah, what is this? is it a good thing?"
 



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