Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

(ooc: character is updated. we'll probably want to rest the night here to recover spells. we have a plan to use rope tricks at night. fireballs to break out. I think we are good. anyone else need to plan/heal up?)
 

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(OOC: These villagers can't keep up at the enhanced speeds of the group, so the strategy of moving really fast won't work as well at avoiding fights with them around, so you may want to take that into account)
 

Trayah, Lacerta Shaman

OOC: Still haven’t gotten to updating Trayah, forgot all about it after a hectic Saturday...maybe later today. :o

Edit: Deleted the rest, as I realised I'd already covered that. :o
 
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OOC: Whinoah doesn't have any, she's waiting for the casters to get back to her or to give her inspiration.
 

OOC: I guess so. Trayah will cast pass without trace on everyone before they set out, so at least they shouldn't be able to be followed. He can currently do 36 people, but if that's not enough he'll instead prepare another instead of one of his detect evil spells.
 

(OOC: Dude, that's one person too few--seriously. Bwahahahahaha! Seriously, though, if Slagg carries Pleione or something involving one person being carried, that'll cut it down to 36 ;))
 

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