Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope


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OOC: Hmm, I'd just take it that we're ready to move on and no one else has any additional ideas beyond Trayah's pass without trace for all. ;)
 



ooc: i'm ready to provide shelter over night. trayah can provide the pass without trace. whinoah and i will have to be better at running interferance and scouting.
 



(OOC: As you wish :])

*The group heads out of the golden aura around the graveyard with the refugees in tow, and they are, as expected, almost immediately assaulted from both sides by a large number of enemies that they cannot outrun.*

*M'ress takes a protective position, as Lyssa launches a concentrated burst of flame that sears away the enemies on one side and a smaller conflagration that only singes the enemies on the other.*

(OOC:

M'ress 18 + 6 = 24
Lyssa 18 + 4 = 22
Obscurity 15 + 6 = 21
Pleione 15 + 5 = 20
Enemyx3
Whinoah 10 + 6 = 16
Enemyx5
Slagg 8 + 4 = 12
Enemyx6
Trayah 3 + 0 = 3
Enemy

Eight enemies are destroyed, seven are injured

Obscurity's Turn)
 


(OOC: 500 feet)

*Obscurity burns the remaining seven corrupted to the ground, releasing the final spirits, three of which come streaming forward to attack Obscurity, Lyssa, and Trayah, managing to land a blow on only Obscurity.*

(OOC: Obscurity takes 7 Damage and loses two levels

Whinoah's Turn)
 

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