Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope


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Trayah, Lacerta Shaman

[SBLOCK=Spirit]“While I would like to return these villagers to life, I don’t know if we can afford to spend the time... without again endangering those which still live. Can you suggest a better way to get the villagers back to the Lyrithian Copse, honoured one?”[/SBLOCK]
 

[SBLOCK=Trayah]"Not that I know of. You aren't quite powerful enough to cast Wind Walk, I assume. That's unfortunate, as it could have been useful."[/SBLOCK]
 

"Hmmm...those assailants are tough. Do you think Teleport would work going to the copse? I know it fails when trying to head somewhere covered in a shroud of corruption."

"Anyway, I could only bring a few people with me if we chose that route."
 

Trayah, Lacerta Shaman

[SBLOCK=Spirit]“No... no I’m not powerful enough to cast that...”[/SBLOCK]“Indeed, they’re tough enough on their own, without having to guard defenseless villagers,” Trayah remarks with a sigh. “Hrrmmm, a teleport spell may work, and I would have suggested it before, but it will be time consuming, though far less so with two as I can only attempt it once per day myself, with the same limit on those I can take with me. It may be our safest option though...”
 
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"As you've seen, I can deplete all of my magic by doing the same thing over and over again if necessary, but that's quite a lot of Teleports, admittedly. I don't think I could do them all in one day, mostly because of the fact that it's really two Teleports per three allies, so over 20 teleports in all. Although......does anybody have shrinking magic? That would let us bring more per travel."
 


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