Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope


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"Though over night we can be protected in my rope tricks. On either end of the teleports, if I cast it here first, and then you take me to the Copse and I cast it again there however many times its needed. It'd take us more than a day to get there on foot anyways." postulates Obscurity.
 

"Hmm...aren't both sides of the Teleport supposed to be safe without the Rope Tricks? I don't even know if it will work, but we could try two days. Then again, I've never seen this place. Perhaps Trayah could take me and two others, then I can study it and come back and ferry people across little by little?"
 

Trayah, Lacerta Shaman

“Yes, both ends should be safe, so I wouldn’t think we’d need rope trick if we can teleport. As for time, anything less than four or so days would be faster than we could travel there on foot anyway, and even if it takes a little longer than that... well it’s far safer for both the villagers and us. Yes, I could take you there, Lyssa, along with a few others, and then return with you when you teleport back... that way we’ll be able to move three more people tomorrow, if it works. Shall we try it now then?”
 

"I don't see why not--worst case it will just fail again. Give me a few minutes to prepare that spell."

*After fifteen minutes, she is ready to go.*

*Trayah summons the power of Amanal and closes his eyes, holding his spirit charms high as two villagers huddle around him and Lyssa puts her hand on his arm in a more dignified manner. And then, with the power of the spirits, they are whisked away and vanish before the others' eyes, reappearing in the Lyrithian Copse.*

*Lyssa sighs in relief.*

"I'm glad that worked, and this place already makes me feel like a weight off my soul...I think I need to meditate here later on, but first, can you handle these unhealable wounds, Trayah?"
 

Trayah, Lacerta Shaman

“Yes, I imagine they’ll be fairly easy to treat, unless something has changed for the worse here since we left,” Trayah replies, before he attempts to heal Lyssa’s wounds and then his own.

OOC: Don’t imagine it’ll really matter what spells are used, but feel free to correct me if it does. ;)
 

(OOC: Yeah, shouldn't be a problem--he's missing like 30? He can do 80 HP of healing in his sleep. Actually, on second glance, Lyssa is not going to have too much trouble Teleporting everyone. She just got a *lot* more spells per day than I thought from leveling up. 30 / 3 = 10 * 2 (2 ways) = 20 casts. She can do that after the attack, barely)

*Lyssa sighs in relief and strokes the smooth skin where the blackened pus-filled wounds had been, admiring Trayah's handiwork and glad to be back to normal--at least for the moment.*

"With that weight lifted off my soul, I think I might be able to bring everyone. Let me try."

*Lyssa Teleports back and forth, continuing until near-exhaustion and draining herself of nearly all her remaining magical energy but managing to get everyone to safety.*
 

OOC: Don’t forget we need to do the reincarnations too, though I imagine M’ress can do that since it would be a waste for Trayah to go back. So she has to bring 33 people back... not 30.
 

(OOC: Blast! Stupid reincarnated people and being alive :lol: That leaves her with...wow, she has *exactly* enough for 21 trips, to the number. Good thing Trayah was able to help)

*M'ress reincarnates the fallen villagers, to many joyous cheers and celebration from the loved ones of the fallen, even if the reincarnation did have the tendency to bring the targets back as different sorts of beings than the originals--to wit, the Lacerta comes back as a Feldori, one Feldori came back as a tree sprite, and the last Feldori came back as a Wystani. Oh well--that's what you get with reincarnate.*
 

*Lyssa sighs, contented, but very tired.*

"Trayah...will you meditate with me here in this place? I feel the powerful spiritual energy here and hope that it will help me regain my focus and stay in tune with nature."
 

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