Oofta
Legend
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I keep changing my mind and adding more weapons. It's addicting.Why not start a thread putting together your own weapons table, while getting multiple perspectives from the communities feedback
Put it all together in the first post, and continue to reedit the content later based on comments and your reconsiderations.I keep changing my mind and adding more weapons. It's addicting.
There's a Pizza-slicer polearm on the list now.![]()
The point that you are missing is that almost any usefully specific group of d&d players is going to he a minority until you get into excessively broad groupings. Even tier 1 games/players based on ssh characters is going to split into minorities of players who bring a different character to AL each week, players theory crafting. Players making things for one shots, players who make a character for a game they hope to join but may or may join, characters who get killed, npcs a hm creates for whatever reason, and many others rather than the monolith you are trying to make it out as in order to defend wotc's dropped ball.Most characters never get that high in Level, either. You can dislike the data, but it is what it is. The point is, Feats are an optional module used by a minority of players, that WotC gives some level of support for. So that is something they are willing to do, for a variant that a third of players are interested in using.
I don see any balls dropped so far. The point is, when there is a significant minority audience, WotC will serve them. Of WotC isn't serving a niche, it's because it isn't a significant enough proportion of their audience, compared to a known minority niche like such as Feats (and recall, the third of players who use Feats is literally millions of people: the DMsGuild tactical book referenced earlier sold between two to five hundred, as opposed to over 15 million Feat users.The point that you are missing is that almost any usefully specific group of d&d players is going to he a minority until you get into excessively broad groupings. Even tier 1 games/players based on ssh characters is going to split into minorities of players who bring a different character to AL each week, players theory crafting. Players making things for one shots, players who make a character for a game they hope to join but may or may join, characters who get killed, npcs a hm creates for whatever reason, and many others rather than the monolith you are trying to make it out as in order to defend wotc's dropped ball.
The 70% or get dropped standard has been on direct contradiction with that.I don see any balls dropped so far. The point is, when there is a significant minority audience, WotC will serve them. Of WotC isn't serving a niche, it's because it isn't a significant enough proportion of their audience, compared to a known minority niche like such as Feats (and recall, the third of players who use Feats is literally millions of people: the DMsGuild tactical book referenced earlier sold between two to five hundred, as opposed to over 15 million Feat users.
They have to draw the line somewhere. Why publish something that 40 million players will never lose and don't want?The 70% or get dropped standard has been on direct contradiction with that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.