Marshall
First Post
Twitter / Greg Bilsland: Interesting idea: What if ...
Is it just me, or does this actually mean that the rarity system is nothing more than Mearls touchy-feely cuddly feelings about what the item should be, instead of a rating of the items mechanical effect on the game?
This is a worse idea than just dumping all items into the uncommon category. Hell, its a worse idea than having an uncommon category! All you are going to get out of it is a bigger mish-mash of inconsistent ratings than you have now.
Just establish a standard and stick with it. Once you correctly categorize the items by-that-standard, then you go back and decide if thats where you want that item to be. If you dont like it there, modify the item or modify the standard. If you do the latter, re-evaluate all the items that are affected by the new standard.
You've already established a standard for your rarity values, Now Go Back And Follow It, then you can come back and ask the populace if you think its correct!
Is it just me, or does this actually mean that the rarity system is nothing more than Mearls touchy-feely cuddly feelings about what the item should be, instead of a rating of the items mechanical effect on the game?
This is a worse idea than just dumping all items into the uncommon category. Hell, its a worse idea than having an uncommon category! All you are going to get out of it is a bigger mish-mash of inconsistent ratings than you have now.
Just establish a standard and stick with it. Once you correctly categorize the items by-that-standard, then you go back and decide if thats where you want that item to be. If you dont like it there, modify the item or modify the standard. If you do the latter, re-evaluate all the items that are affected by the new standard.
You've already established a standard for your rarity values, Now Go Back And Follow It, then you can come back and ask the populace if you think its correct!