It would be interesting to see a well-built (test) fighter, to compare him to Nail's warblade. I'd do it myself, but I'm lousy at optimisation of any sort. Any takers?
However, here's a warblade from actual play, from the Eberron campaign where I DM. the character is not overly optimised, and was created with a 32 points (warforged get +2 Con, -2 Wis, -2 Cha):[sblock]
X-27A
Warforged Warblade 2
CN Medium Construct (living construct)
Init +2,
Sences Listen -2, Spot -2
Languages Common
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AC 19, touch 12, flat-footed 17
(+2 Dex, +5 mithral body, +2 heavy steel shield)
hp 27 (2d12+6 HD)
Immmunities poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause sickened condition, energy drain
Resistance light fortification (25% chance to negate critical hit or sneak attack)
Fort +6,
Refl +2 (+4 Battle Clarity),
Will -2
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Speed 30 ft.
Melee masterwork scimitar +6 (1d6+3/18-20)
Melee falchion +5 (2d4+4/18-20)
Melee slam +5 (1d4+3/×2)
Attack Options Manoeuvres,
oil of repair light injury (1d8+1)
Action Points 4
Base Atk +2,
Grp +5
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Manoeuvres Known (4)
Steel Wind, Sapphire Nightmare Blade, Moment of Perfect Mind, Leading the Attack
Stances known (1)
Punishing Stance
Manoeuvres Readied (3)
Moment of Perfect Mind, Steel Wind, Leading the Attack
-------------------------
Abilities Str 16, Dex 14, Con 16, Int 14, Wis 6, Cha 10
SQ warforged traits, weapon aptitude, uncanny dodge
Feats Mithral Body (ECS)
Skills* Balance +3, Climb +4, Concentration +8, Craft (blacksmithing) +7 (+9 to repair warforged), Jump +4, Knowledge (local) +6, Martial Lore +3
Posessions backpack, warforged repair kit, crowbar, oil (1 pint), whetstone, sunrod (5), heavy steel shield, masterwork scimitar, falchion,
wand of repair light injury (46 charges)
* Include armour check penalty for both armour and shield, where appropriate[/sblock]
Also, here's a fighter I created a while ago (actually, it's one of about a dozen character I've got in reserve

), for a theoretical future campaign (also created with 32 points):[sblock]
Maristin
Half-Elf Fighter 1
N Medium humanoid (elf)
Init +2,
Sences Listen +3, Spot +3, low-light vision
Languages Common, Elven, Halfling
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AC 19, touch 12, flat-footed 17
(+2 Dex, +4 scale mail, +3 heavy wooden shield)
hp 12 (1d10+2 HD)
Immmunities sleep effects
Resistance +2 racial bonus vs. enchantment effects
Fort +4,
Refl +2,
Will +2 (+4 Combat Focus)
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Speed 20 ft. (base 30 ft.)
Melee longsword +3 (1d8+2/19-20)
Melee dagger +3 (1d4+2/19-20)
Ranged longbow +3 (1d8/×3)
Action Points 5
Base Atk +1,
Grp +3
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Abilities Str 15, Dex 14, Con 14, Int 13, Wis 14, Cha 9
SQ half-elf traits
Feats Shield Specialisation (heavy; PHB II), Combat Focus (PHB II)
Skills* Climb +2, Diplomacy +1, Gather Information +1, Handle Animal +0, Jump +2, Listen +3, Search +2, Spot +3, Swim –4, Ride +3
Posessions Backpack, Waterskin, Flint & steel, Common lamp, oil (5), Bedroll, Trail rts. (×5), Hempen rope, 50 ft., Belt pouch (23 gp, 3 sp, 8 cp), Longsword, Shortbow, Scale mail, Shield (heavy wooden), Dagger, Arrows (40), Holy symbol (wooden), Whetstone
* Include armour check penalty for armour (but not shield [-2]), where appropriate[/sblock]