zerotkatama
First Post
Sashi said:From the racial entry:
Effect: You gain a number of temporary hit points equal to 3 + one-half your level. You may make an immediate
saving throw against one effect that inflicts ongoing
damage and can be ended with a save. In addition,
if you are bloodied you regain hit points equal to 3 + one half your level.
One of the racial feats:
Benefit: Whenever you use your warforged resolve racial power, you can also make a free saving throw against one condition or ongoing damage effect affecting you.
So it looks like the "use while bloodied" boost is new, but the "free saving throw" boost is a copy-paste error.
Not necessarily. If you look closely at it, the initial ability gives you a save against a DoT effect, while the second one give you that + one against a condition or DoT effect, for a total of two (at least by my reading).
Secondly, I thought it was interesting how the feat-gained powers require you to swap them out for pre-existing powers. Wonder if they explore more of the races in-depth, this is how they'll give more powers?
Thirdly, did anyone see the sidebar noting that Warforged getting +2 to both Fort Stats as a balancing factor, and that they did that for the Eladrin as well (boosting the Reflex stats)? A nifty peek behind the scenes, and a factor I hadn't really considered.
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