>.> Warforged Warrior/Barbarian questions

Innate magic and/or damaged power source (why he has a reserve of power that runs out) is an excellent way of explaining a psionic warforged.

Warforged Psion 5

First you need to choose a Discipline. Three that I like for warforged are: Egoist (mainly for the 4th lvl power Metamorphosis, if the campaign is going to last long enough and you can wait, you can pick it up with Expanded Knowledge at 9th lvl), Kineticist (good for blowing stuff up), and Shaper (key powers include Astral Construct, and Psionic Repair Damage).

6 Str 14 (still a "warrior", just not the mecha-Hulk)
2 Dex 10
9 Con 18
11 Int 17 (improved every chance)
0 Wis 6
0 Cha 6

Feats
1st: adamantine body, psionic weapon
2nd: improved damage reduction: ask your DM if you can take thick-skinned, if so go for it, you can also get IDR later
3rd: psi-crystal affinity: this is a huge part of your survivability... that a word? But you don't need it until you get Share Pain, a 2nd lvl power
4th: over channel: not as good as wild-surge, but it fits thematically to your over-surged power source idea. And there is a PrC in Complete-Psi that lets you acquire wild-surge.
5th: deep impact : this competes with greater psi-weapon, but you can only use one of them at a time and deep impact will almost always be better - expanded knowledge: energy missile

Powers (just listing those that I like, and why below)
1st level
Astral construct (1st): my warforged psion created temp-clones of himself with this power, ACs are some of the best melee-summons in the game.
Mind thrust: 1d10 damage per psi point, Will negates is the only thing preventing this power from being horribly broken.
Vigor: +5 temp HP to you and your Psi-crystal per Psi-point expended
2nd level
Share pain: use with your psi-crystal, it now takes 1/2 of your damage -Ablative Shielding, this greatly increases your ability to survive. (vigor + share pain, both with your psi-crystal... )
Dampen power(complete psi): you take minimal damage from spells/powers/SLAs(?). Party gets hit by a 10d6 fireball, spend some Psi and take only 10 fire (preferably off of your already placed vigor)
Energy missile: the ability to choose 5 targets out of a group and not have to worry about aiming your AoE is awesome. note: there is a typo in the XPH, which is pointed out in complete psi. DC goes up like every other damaging power (2 psi to +1 DC).
3rd level
energy burst: 40ft radius burst, centered on you.
time hop: not the most powerful 3rd lvl power out there, but it can be used to save a dying comrade (long enough for the cleric to get close enough to heal) or make a heavy hitter go away long enough for the party to regroup.
4th
D-Door: great with energy ball, invest in a ring of feather-fall :D
Energy ball: fire-ball range, more versitility.
Freedom of movement: nuf said
Metamorphisis: Shapechange-lite. Due to the current polymorph rules, a warforged with adamantine body keeps his armor in any shape he takes...

DR (even if its just 2) + Vigor + sharepain + psi-crystal makes for an extremely hard to kill character... just make sure you have it going when you need it...

Deep impact (can't get til 5th, until then use psi-weapon) will soften the blow of losing so much BAB if you choose to enter melee.

A warforged psion isn't a tank in the normal RPG-sense... its more like a real world tank (thick armor, and blows stuff up).

Are you familiar with Magic of Incarnum? Warforged make wicked Totemists also...

The only psionic feats I am familiar with is the SRD(XPH?) in my siggie.

I also use Crystalkeep, but it has NOTHING about psionics at all.

Aside from that, I'll consider it, since Mecha-Hulk isn't available to me really anyway, lol.
 

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Dampen Power is the only thing I mentioned that isn't in the SRD, would you like me to send it to your email?

Hm... Sure, I can see if the DM will allow it.


As for Incarnum, I'd love to play a Totemist, however... I wouldn't in the current campaign anyway.

I wonder if there's a way for me to tweak my BAB...
 
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I've only played totemists from 1-6, but thier BAB wasn't a problem at all. Girallon Arms is great fun. I like the concept of the totemist (or incarnate) warforged... throw out the MoI's description of why/how soulmelds work... on a 'forged it could be the magic-equivilent to nanites.

Whats your email? Or toss me an email at db_sd_va@hotmail.com or Drowbane@gmail.com.
I'll get Dampen Power sent asap

edit: incarnates should probably get medium bab also though
 
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I've only played totemists from 1-6, but thier BAB wasn't a problem at all. Girallon Arms is great fun. I like the concept of the totemist (or incarnate) warforged... throw out the MoI's description of why/how soulmelds work... on a 'forged it could be the magic-equivilent to nanites.

Whats your email? Or toss me an email at db_sd_va@hotmail.com or Drowbane@gmail.com.
I'll get Dampen Power sent asap

edit: incarnates should probably get medium bab also though

My email is visible through my account. Just make sure Enworld or something of the like is in the topic. Or will a Psion's BAB not be a problem with Deep Impact?

Also, are there any particularly useful feats in the Complete Psionic for a 'tanking' Psion?

And I was referring to the Psion concept. It's a shame there isn't a non-wisdom based 'gish' for Psionics. As I said, I was wanting to lean more towards melee than any sort of casting.

Additionally, how would throwing in a couple levels of fighter along the way work out? Would that cripple the Psionic offensive utility?
 

Ever see a Warlock miss (I have, just not very often). Psion w/deep impact is kinda like that. You'll never miss a dragon, but rogues might give you fits (so blast 'em!). Due to the mechanics involved, you won't be able to use Deep Impact very often (full round to renew your Psi-Focus, which you must expend to use DI or Psi-Weapon)... Unless you put points into Wisdom and bring it up to 13+ and then you can take a feat that lets you refocus as a Move action.

Mixing "full caster" and "non-caster" is a major nerf, but theoretically its doable.
 

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