Doomed Battalions said:
....
For a couple of sessions WFRP is ok, but it gets old real quick as the Elves just seem to laugh off what ever you throw at them. Not as many options or leaway as far as fighting and manuevers. The depressing atmasphere of the old world can also wear on you real fast.....
Nice threadcrap. I disagree with the opinion, but then I
like the Warhammer setting and actively dislike 'bright and shiny' settings. The similarity to 14th/15th C Europe is a great plus.
Eccles said:
I'm going to be controversial here...
None of the books! (The basic rulebook if you absolutely must, and if you buy that, don't read it...)
It's Warhammer. None of the players should have the faintest idea what's going on in a wider sense. ...
I somewhat disagree. It makes sense for players to have
some idea of what is going on in the world (e.g. what 'The Empire' is, who the main gods are, what the basic careers involve, how the combat system works, etc.).
So for players, I would recommend buying the main rulebook. The
Paths of Sorcery book would be useful for would-be wizards.
For the GM, I'd recommend the main book (of course),
Sigmar's Heirs (EXCELLENT sourcebook, except for the lack of adequate maps for the provinces); and
Old World Bestiary.
The Warhammer world is one of the greatest settings ever created, IMO, and the RPG is custom-built for it.