feartheminotaur
First Post
See, this is a point that, when stated, really bugs me.
If someone makes the reasonable point that they believe that having many classes rely on long rest, and some classes rely on short rest, is a poor design decision, then I can understand that (even if I disagree).
If they say that their table dynamics are geared against short rests, then I can understand that as well.
What I don't get is singling out the Warlock- I don't see tons of threads complaining about how the Open Hand Monk (and other Monks) are terrible and complicated because their ki regeneration assumes short rests.
More succinctly- yes, the Warlock, like some other classes, very much benefits from having short rests. If you campaign doesn't have them, then it loses (relative to long-rest classes) a neat class feature. Or, put another way, if your campaign follows the, "Party all day, then long rest, rinse/repeat," then the Warlock won't seem nearly as cool.
I singled out the warlock because that's what the thread is on about. This being a warlock thread is why I related just the anecdotal evidence about new-ish players kvetching about the warlock, and not any other class.
Fighter and Action Surge and Monk and ki too, not to mention Clerics and their Channel Divinity. I've played in games where all of the them are cited as "we need a short rest so I can get this power back".
And please, if you're going to quote someone, then complain about how they are unreasonably calling the warlock "terrible and complicated", quote some who has. Don't quote me because I said nothing of the sort. If my comment reminds you of something else you read or heard that bugs you fine, but don't start out "this is a point" when those words are absolutely NOT that point. Mine was not the totality of my opinion about short rest afflicted classes, simply an experience with the one that was being discussed. A critical anecdote does not means I think the warlock class is terrible or complicated.
Please don't make the binary assumption that slight criticism means I hate or don't understand 5e. There are way too many other regular posters who do that already. Don't need another one. Thanks.