WhosAChaoticGoodBoy
Explorer
Hi folks,
I'm unclear which does more damage in the long run:
a) Casting Agonizing Blast with Hex to do 1d6 extra damage per hit
b) Casting Agonizing Blast with Darkness* to shoot each beam at advantage
*I confirm my warlock has Devil's Sight
I understand there's a mathematical way to figure out which has the better average damage, but I'm assuming the theoretical average doesn't quite capture the effectiveness of these combos in gameplay (especially since most averages I see calculated don't consider hits/misses)
TL;DR — does 1d6 extra damage per beam end up doing more damage than simply missing fewer shots?
I'm unclear which does more damage in the long run:
a) Casting Agonizing Blast with Hex to do 1d6 extra damage per hit
b) Casting Agonizing Blast with Darkness* to shoot each beam at advantage
*I confirm my warlock has Devil's Sight
I understand there's a mathematical way to figure out which has the better average damage, but I'm assuming the theoretical average doesn't quite capture the effectiveness of these combos in gameplay (especially since most averages I see calculated don't consider hits/misses)
TL;DR — does 1d6 extra damage per beam end up doing more damage than simply missing fewer shots?