Seule
Explorer
Warlocks get three options for damaging cantrips:
Chill Touch: 120 foot range, spell attack roll, deals necrotic damage starting at 1d8 and scaling up to 4d8. Target also can't heal for a round and undead get Disadvantage on attacks against you.
Eldrich Blast: 120 foot range, spell attack roll, deals 1d10 Force and gets additional attacks up to 4. No additional effect.
Poison Spray: 10 foot range, target gets a Con save for no effect. Damage starts at 1d12 poison and scales up to 4d12. No extra effect.
Buffs:
Agonizing Blast: add Cha bonus to damage with Eldrich Blast.
Eldrich Spear: Eldrich Blast has a 300 foot range.
Repelling Blast: Eldrich Blast pushes up to 10 feet.
So, to summarize, if you specialize in one of these:
Chill Touch has good range and caps at 4d8 necrotic damage. I assume that at least some undead are resistant or immune to this, but they get a minor penalty. And your target can't heal.
Poison Spray has terrible range and caps at 4d12 damage with a saving throw for none. It's also Poison which I suspect some things are resistant or immune to.
Eldrich Blast caps at 4d10+20 (four attacks with 20 Cha) damage (plus add any buffs like Hex multiple times as well), has the best range, and every one of those four hits will push 10 feet for up to 40 total. That's way better damage, better range, and better secondary effect. Plus I doubt much is resistant to Force damage.
In what world will anyone ever take either of the other two spells? Why not have Invocation support for people who don't want to be just cookie-cutter? Eldrich Blast is probably the best of the three and then it gets Invocation support.
Warlocks have so much opportunity to be diverse, except that one of the three damaging spells is clearly so much better than the others. What gives? Can anyone come up with a mechanical reason to forgo Eldrich Blast aside from going all-in on a pact blade?
Penn
Chill Touch: 120 foot range, spell attack roll, deals necrotic damage starting at 1d8 and scaling up to 4d8. Target also can't heal for a round and undead get Disadvantage on attacks against you.
Eldrich Blast: 120 foot range, spell attack roll, deals 1d10 Force and gets additional attacks up to 4. No additional effect.
Poison Spray: 10 foot range, target gets a Con save for no effect. Damage starts at 1d12 poison and scales up to 4d12. No extra effect.
Buffs:
Agonizing Blast: add Cha bonus to damage with Eldrich Blast.
Eldrich Spear: Eldrich Blast has a 300 foot range.
Repelling Blast: Eldrich Blast pushes up to 10 feet.
So, to summarize, if you specialize in one of these:
Chill Touch has good range and caps at 4d8 necrotic damage. I assume that at least some undead are resistant or immune to this, but they get a minor penalty. And your target can't heal.
Poison Spray has terrible range and caps at 4d12 damage with a saving throw for none. It's also Poison which I suspect some things are resistant or immune to.
Eldrich Blast caps at 4d10+20 (four attacks with 20 Cha) damage (plus add any buffs like Hex multiple times as well), has the best range, and every one of those four hits will push 10 feet for up to 40 total. That's way better damage, better range, and better secondary effect. Plus I doubt much is resistant to Force damage.
In what world will anyone ever take either of the other two spells? Why not have Invocation support for people who don't want to be just cookie-cutter? Eldrich Blast is probably the best of the three and then it gets Invocation support.
Warlocks have so much opportunity to be diverse, except that one of the three damaging spells is clearly so much better than the others. What gives? Can anyone come up with a mechanical reason to forgo Eldrich Blast aside from going all-in on a pact blade?
Penn