This thread illustrates my problem with the warlock: fewer spells and slots implies it's the "simplified" caster for newbies (which was its explicit design goal when originally introduced in 3.5) but the quirky mechanics and plethora of class choices makes building an effective warlock very tricky.
For example, eldritch blast with agonizing blast is such a potent combo and defining feature that they should just give it to all warlocks as a class ability. Ditto for hex. Pact of the blade is almost a trap; without better armor proficiency you're basically building a suicide warlock.
Stuff like that is not very noob-friendly. Which sucks because in play it's fantastic for new or casual players: "Blast away, until you see a good spell opportunity. Plus, you have an awesome backstory!"
For example, eldritch blast with agonizing blast is such a potent combo and defining feature that they should just give it to all warlocks as a class ability. Ditto for hex. Pact of the blade is almost a trap; without better armor proficiency you're basically building a suicide warlock.
Stuff like that is not very noob-friendly. Which sucks because in play it's fantastic for new or casual players: "Blast away, until you see a good spell opportunity. Plus, you have an awesome backstory!"