Warlock's Shadow Walk: Conceal after attack?

RAW, I can't see why the Shadow Walk warlord can't just move three squares (actually moving 3 away, not just going in circles) and attack, which he'll probably do often enough on his turn... and gain concealment. I've already told him he can't use this to gain stealth and he finally agreed (thanks other thread! :)) but this still seems REALLY powerful ... as a class feature, he basically is getting +2 to defenses almost every turn. I'm considering ruling that anyone who has concealment (not from cover) and attacks automatically loses that concealment... it's no longer hard to see where you are.

Am I being mean to the Warlock or is the ability really overpowered?
 

log in or register to remove this ad

We had the same problem a few months back while running Raiders of Oakhurst. I don't recall the solution we came up with. Actually, i think we decided to wait and see how the Player's Handbook handled it. I guess that didn't happen.
 

Yeah, I was the one playing the warlock there. I think it is both overpowered yet also makes sense as far as the power description goes. All of the player classes seemed very powerful, but the warlock seemed the most... and this just made him broken outright.

I think your ruling makes the most sense though, you are concealed until you attack again/ or the next turn... but it would be nice if the classes were fully balanced properly.
 


Warlocks don't necessarily have a good int or dex for AC and they aren't likely to be going for heavy armour, i see the power as enabling them to catch up with the other strikers in term of AC.
 

I've not felt it was overpowered--they can't use that concealment to stealth (because they don't start the move in concealment, it's granted after the movment), and the warlock is not wearing heavy armor, and has medium ranged attacks (ranged 10 usually) so they have a lot of risk involved. So for the amount of risk they endure (compared to an archer ranger plinking from 20-40 squares away, heh) I don't think reducing the chance of them being hit by 2 if they keep moving is unbalancing.
 

Shabe said:
Warlocks don't necessarily have a good int or dex for AC and they aren't likely to be going for heavy armour, i see the power as enabling them to catch up with the other strikers in term of AC.

That's reasonable although it's technically +2 to all defenses vs Melee and Ranged ... for the rare low-level enemies that actually target non-AC defenses. I just checked the 3 characters who have turned in sheets and the Tiefling Warlock does have the lowest AC (15) of the three (vs Tiefling Warlord and Eladrin Wizard (staff)).
 

I disagree that it makes the warlock OP. First, you have to actually move. If there are foes adjacent, you're going to take an OA to get away (and move 3 spaces). Fey step only helps if you can drop someone on your turn, and if your attacking you may well be taking an OA from that.

And, at least in most threads, the ranger or rogue can out damage a warlock. The warlock gets a bunch of survivability abilities though. Teleport/temp hitpoints/concealment/etc. The warlock won't be at the top o the damage meters, but will require a lot less help from the healers to stay up in most combats, so its balanced.
 
Last edited:

I'll run the power as written if someone plays a warlock. Actually, i'll run everything as written until we perceive something broken after more playtesting. It will happen, i'm sure of it, but it was sort of discouraging when we ran across this issue so early last time, and all 6 of us were thinking it might be a potential problem.
 

The concealment from Shadow Walk never qualifies for stealth or just the first round that you activate it? I thought Shadow Walk concealment lasted until the end of your next turn. So turn 1, you move at least 3 squares, concealment kicks in. No stealth yet because you didn't have concealment. Turn 1, move action 2, move somewhere, make stealth now if desired because you have concealment. Turn 2, concealment still active from turn 1 shadow walk, continue stealth attempts as desired. If you move at least 3 squares your concealment would continue to next round, etc etc.

What is wrong with that scenario? Just asking so I can learn the rules Not demanding people are wrong.
 

Remove ads

Top