Warlord At-Will Powers level 1 via June Preview


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GoodKingJayIII said:
The warlord "attacks" the target in that he opens up the enemy for his ally's strike. It looks like there's no attack roll except for the ally's, and the warlord deals no damage except for the bonus he provides to his ally.
I think that's right. Your ally gets a bonus attack on your turn, and your int modifier gets added to their damage roll. This seems like it would be most useful for warlords who aren't front-line fighters, for cases when one ally has a much better weapon (or attack bonus) than you do, or when a foe across the room is *almost* finished off but you aren't close enough to otherwise help.
 

Kaffis said:
The basic attack from the ally is the attack, not the effect. The warlord is not given a damage, the warlord is not given a target defense.. the warlord is told that he gets to do this at will with a standard action, targetting one creature. Not one adjacent creature, not one creature in melee range. The person executing the attack has to have a weapon, has to use a basic attack, and the attack must be a :melee: attack.

:bmelee: = basic melee attack
:melee: = melee attack

You'll notice in the stablock you quoted it says "Standard :melee: "

Which means it requires a standard action, and is a melee attack. The warlord has to be in melee range to activate the power.

Edit: let me put it another way - just as :ranged: denotes range, :melee: also denotes range, specifically melee range.
 
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Kaffis said:
The power you describe would look like this:

Fictional Warlord Attack 1
At-Will Martial, Weapon
Standard Action :melee:
Target: One creature
Attack: STR vs. AC
Hit: Ally may make a basic melee attack against your target, dealing their basic attack damage + your Intelligence modifier.
Or rather:

Fictional Warlord Attack 2
At-Will Martial, Weapon
Standard Action :melee:
Target: One creature
Attack: STR vs. AC
Hit: 1[W] + STR damage, and an ally may make a basic melee attack against your target, dealing their basic attack damage + your Intelligence modifier.
Special: Damage increases to 2[W] at 21st level.

Now, it's possible certain (WotC_Miko clarified in the other thread) that you must be in melee range (since you target the creature, and it is a melee power), but you definitely don't get an attack of your own in there.

I just hope there's a ranged version of this.
 


Wormwood said:
Is there anything that says "every :melee: action assumes a melee attack, even if none is mentioned in the text"?

I'm definitely assuming that the :melee: means the same thing in all instances. I don't think we'll really know until we have the books in hand, and can reference exactly what these symbols mean.

But so far, every instance of :melee: means it's a melee attack. I'm not convinced Commanding Strike is any different.

The Warlord needs to be in melee range to set up some sort of tactical advantage for his ally. The setup is automatic and always happens; however, it's gotta be in melee to work. It's up to the ally to actually connect on the attack.
 


MindWanderer said:
Now, it's possible certain (WotC_Miko clarified in the other thread) that you must be in melee range (since you target the creature, and it is a melee power), but you definitely don't get an attack of your own in there.

Well since that's confirmed it's not as versatile as I originally thought. It still is valuable when paired with melee striker allies I'm sure. Likewise I'm sure it will synergize well with the sort of "uber buffing your pal" tactics. I must get used to the symbols...
 

In other words, this is the same as the warlord making a melee attack, except that he gets to borrow the attack bonus, damage, and class abilities of an ally who is adjacent to the same monster. Oh, and that ally gets to roll the actual die.
 


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