Dismissive propaganda. If it were just "fluff" it wouldn't require the other PCs to think/feel a certain way in order to justify the benefit.
Plenty of fluff forces the PCs to think/feel a certain way.
Charm and fear are their own state.
Then you're not trying. It's there.
i never used any of the 4e fluff. I always made my own.
Then play a paladin. Problem solved.
Which problem is solved?
You are reading a different description of the bard than I, if that's the case.
Bardic Inspiration
You can inspire others through stirring words or music.
You change how they feel, they get a bonus. You don't get a choice in the matter, you are inspired.
And there's other examples as well, such as the fighter's rally, inspiring leader feat, etc...
Your 1st-level warlord should be capable of telling the veteran soldier 20th-level fighter how to swing his weapon better? And you want that to be effective? All day, every day? And it should be okay with the fighter that your little wet-behind-the-ears whelp is incessantly schooling him on the art of the sword swing? Is it any wonder people can't take the argument for such cries to fold this into 5e seriously?
A first level wizard can help a level 20 fighter hit things, at-will.
Heck, an owl can do it.
I don't see what's wrong with a warlord being better at it then a wizard.
Depending on the implementation, most likely. But good luck trying to selling that to the rest of the hardline cadre here...
That's good to hear.
So how do you feel about something like...
1: Battle Study: You can spend a bonus action to study a creature who is engaged in combat and gain insight into their weaknesses and then share it with your allies. You and each of your allies who can see and hear you gain +1 to hit attack rolls against the creature. This can stack up to your Int modifier. This bonus last until you take a long rest.