Warriors Of The Coast OOC


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I believe it was Nelson/Skarg to go to the lighthouse (so Skarg can get his permission), while the rest of us wait up top during that 15 minutes. Didn't want to go down as during that 15 minutes down, things might get busy and wouldn't want to keep anyone out of the fun. :)
 

Ok, I've stop my choice on the feat Aberant Dragonmark Mystery.

For items, it seems pretty much chosen. Only the amulet, I think it is between Brogarn and Stonegod.

For the plan, I think it will be Nelson who go warn the watchmen at the lighthouse. nelson will go back to twon to tell what he has seen with one of the watchmen while the other two will come and take care of the prisonners. From there, we will be able to start to explore the tunnels.
 

Yup, that's it. We're waiting for Nelson to take his trip to the lighthouse to get whatever Watchman to come back down and guard these pirates (Yarrr!). At that point, we'll venture forth into the tunnels of Certain Doom (ooooohhhh).
 

Okay, I'll go with the item distribution as above, with Ari taking the (unclaimed) potion of expedition retreat and the amulet of Nat Armor (which I am assuming is +1 as we do not know for sure).
 

If you haven't already, please add the following magic items to your sheets (as I believe these are how you are settling on dividing them up).

Ari:
- Longsword +1
- Javelins (6) +1
- Amulet of Natural Armor +1
- Potion of Cure Light Wounds
- Potion of Expeditious Retreat

Jango:
- Bracers of Armor +1
- Wand of Magic Missiles
- Potion of Cure Light Wounds
- Potion of Disguise Self
- Potion of Endure Elements

Skarghash:
- Potion of Cure Light Wounds
- Potion of Mage Armor

Khalia:
- Wand of Cure Light Wounds (17 charges)
- Potion of Cure Light Wounds
- Potion of Jump

Taviss:
- Ring of Protection +1
- Potion of Cure Light Wounds


If you end up making any swaps with each other, please indicate them on your character sheets. And for reference, the party has also gather quite a bunch of coinage and gems from the pirate and such (especially if they were to search the tents), but we won't bother with that for now since you have nothing to spend it on anyway. I'll give a full rundown of items and treasure once we're back at town.

Thanx all!!!
 


Some additional things I noticed about the character sheets for editing:

Ringmereth:
- Please copy your character sheet over to the new thread and advance Taviss to 3rd level.

Skarghash:
- damage with your short sword & dagger should add +3 for STR bonus
- sneak attack should be +2d6
- if you could add some basic items to your equipment list, I'd be grateful (so I know what stuff you might have with you).

Jango:
- please add the attack stats for throwing your daggers if you could
- what are the two 1st level spells in the spoiler text for?
- could you also let me know what the Aberrent Dragonmark Mystery feat does? I don't know it

Khalia / Ari:
- everything looks in order (unless I'm missing something)


Thanx again all!
 

DEFCON 1 said:
Jango:
- please add the attack stats for throwing your daggers if you could
- what are the two 1st level spells in the spoiler text for?
- could you also let me know what the Aberrent Dragonmark Mystery feat does? I don't know it

Spells in Spoiler text are for the futur, note to myself of my wishlist of spell. It might change in time, but for now, they should be the spell I will take at higher level.

Aberrent Dragonmark Mystery: Spend a free action just before casting, it expend one use of the dragonmark, but it allow to boost the next spell, giving +1 caster level on it.

I'll update my sheet in a moment.
 

DEFCON 1 said:
Khalia:
- Wand of Cure Light Wounds (17 charges)
- Potion of Cure Light Wounds
- Potion of Jump

Moved to the "Resources" section on Khalia's character sheet.

Also, do you have a ruling on whether or not living constructs (i.e. warforged) count as constructs for the purposes of the Draconic Archivist feat (which lets an Archivist use her Dark Knowledge abilities against dragons and constructs)?
 

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