Warriors Of The Coast OOC


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err... what happened with this?

"Wait a second. That's mine! Or at least, it's been given to my charge by the Church and my father." Khalia says before he's out of earshot. And chases after him if he doesn't hand over the rod.
 

Sorry drothgery, you keep tossing in these little things that I keep seeming to miss! You have it back. Small stuff like this I try to indicate using in-game description but sometimes I'm not clear with my writing. My bad. Thanx for reminding me!

BTW - I've made an executive decision just to keep the game more fun for everybody. Because I realize the party can't rest since they don't want to give the pirate captain too much of a headstart into the tunnels... but at the same time realize that a number of characters are hamstrung because their abilities are only at half-strength... I've decided to "re-fresh" everyone's abilities. So all "use per day" abilities, all spells, etc. etc. are refreshed as you head into the tunnels.

Is this "cheating" by the strictest D&D rules? Yeah, pretty much. But I'm the DM and I want to keep the game fun for everybody... so with everyone gaining a new level (and thus new abilities and spells and so forth) I want to allow you to have use of them all as you head into the dungeon-delve part of the game. My apologies if this bothers any of our more "hand and fast" players out there... but my thinking always when it comes to PbP games is that it should be fun first and foremost and not an attempt to exactly recreate the table-top version (since PbP plays SO much slower than tabletop).

If my "wiping the day's slate clean" as it were, REALLY bothers any of the five of you, please let me know. But to be honest... even if I didn't just come right out and say it here, there was a pretty good chance that the party AND the villains were going to hit a small pocket plane trap and get stuck in "limbo" for 24 hours anyway... but I just decided to meta-game it rather than try to artificially give everyone back their abilities in-game. :)
 

No problem with that... rules are there to help, not to break the fun, and I think that at least drothgery will have more fun with a full loaded spellcaster, and I'm happy to have 3 use of my dragonmark, which I had spent two just for background thing (one to burn each rope at my hands and feet).
 

DEFCON 1 said:
Sorry drothgery, you keep tossing in these little things that I keep seeming to miss! You have it back. Small stuff like this I try to indicate using in-game description but sometimes I'm not clear with my writing. My bad. Thanx for reminding me!

I wasn't sure if you meant to indicate that or not, so I figured I'd have Khalia be a bit insistent. Besides, Nelson being Nelson, I wasn't entirely sure that he'd just hand it over. :)

DEFCON 1 said:
BTW - I've made an executive decision just to keep the game more fun for everybody. Because I realize the party can't rest since they don't want to give the pirate captain too much of a headstart into the tunnels... but at the same time realize that a number of characters are hamstrung because their abilities are only at half-strength... I've decided to "re-fresh" everyone's abilities. So all "use per day" abilities, all spells, etc. etc. are refreshed as you head into the tunnels.

You could always make a "video-gamey" ruling that gaining a level completely recharges you (full hit points, spells, etc.). In tabletop games, mid-day leveling isn't all that common (one generally gains a level by beating the BBEG, or not-so-BB EG, then has at least a night to rest), but if you're trying to keep a tabletop-esque pace of about 1 level per month or two in a PbP, then there are going to be a lot of mid-day level gains.

Crafting is another tricky thing in PbP; given time to rest and some funds and XP to work with, Khalia's likely to scribe a few scrolls. But paying the XP costs seems like it'll be a bit tricky.
 

That's exactly my thinking drothgery. In PbP you are extremely lucky to actually get through a single scenario before the game breaks up because players or the DM disappears. Which is why I've been leveling people at approximate times I think it should happen. Since this entire game has only encompassed two days "in-game" thus far... I don't have a problem making the adjustments to make it more fun for everybody.

As far as scroll crafting... those things cost so little XP that if you can find time to do some writing upcoming, I will most likely allow you to (like I think I let you write a couple in the two hours downtime the party had at the lighthouse if I remember correctly). This same thing applies throughout the rest of the game. I know you aren't going to abuse the priveledge, which is why I'll have no problem allowing you to do it.
 

Ringmereth and Brogarn... just checking in. You haven't posted since last Wednesday & Thursday, so I just want to check to see what's up. You still good to go? The next move of the party is up to you based on what you get from the spoilertext in the in-game thread. Thanx guys!
 

I'm sorry DEFCON, but life took a big hit for me. I found out from a "little birdy" that the guy in charge of contracting is cutting my position. Soon. And isn't planning on telling me until the day he cuts it. I'm not happy. So I'm scrambling to get my resume out there and find a job with a quickness. Basically, I just can't seem to concentrate on the game right now. Which really sucks because Skarg is fast becoming one of my favorite characters.

Anyways, the game's been quite fun for me and I'm sorry, but in the interest of keeping things going, I should probably back out. I'm just not going to be able to keep up right now.

Thanks for the opportunity to play! I hope once things settle down again, I can get back into another pbp game.

Good luck all! Kill a pirate or two for me. :)
 

Brogarn, here's what I'm thinking... since the party is going to need a rogue in these underground sections, and since now that I know you aren't able to post all the time (perhaps just sporadically when you find a moment and get the urge), do you mind if I just NPC Skarghash when needed? It sounds as though you still want to play him, but just don't have the time to do a daily or every-other-daily post. Rather than have him go back to the surface, I can just have him follow the party along, do the occasional rogue job as needed, and thus this allows you to put a post in every one in a while if you find the moment and feel like getting involved. No pressure at all, and I'll just make it a point to not focus on Skarghash until such time as you can come back.

Does that work for you?
 

I'm sorry to hear that Brogarn, and I hope for you you'll find a new job quickly.

I must tell DEFCON 1 idea is a good one, and having done it in another game during five week where I travel in West Africa, it allowed me to stay in teh game and come back once I was back home. It need the player to gives some guideline of roleplay to teh master, and the character blend more in teh background, but it work pretty well.

Well, the choice is yours, but if you hope to come back, I syggets it too.
 

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