Warriors Of The Coast OOC


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I'd be interested in the masterwork short sword as that's my primary weapon. The Ring of Protection or Amulet of Natural Armor or the Bracers would also be nice, but since I came in late, don't mind giving up any claim to any of those. I'd have to go back and look, but I think I already have 1 or 2 of the potions of CLW and maybe something else. As a "if noone else is using" request, I'd grab a light crossbow. Rogues can use them, correct? If not, then I'll be buying a short bow. That hand crossbow of mine is nifty, but useless for any kind of ranged needs. The crossbow bolts I'd like to see in Khalia's hands if she's capable of using a crossbow. In combat situations, it'll give her more bite, so to speak.

Whatever Ari wants is fine, too. Especially since I'm relying on him to live long enough taking damage so I can get stabby from the flank. :D
 

If Skarg is retooling as ranged scout guy, high AC is not as important as movability (and skirmish does give an AC bonus). Hexblades can only take light armor, so Ari needs all the AC help he can get (mithral breastplate +n here I come!)
 

Okay, I've updated Ari. Important changes:
- hexblade 4
- HP +7
- Charisma +1
- Will +1
- +1 BAB
- Gather Information +0.5, Intimidate +1, Survival +0.5
- Two spells: karmic aura (from Complete Mage), and phantom threat (Complete Warrior)
- Dark Companion class ability (PHII) instead of familiar
- Updated equipment Ari will take (but not gold from elsewhere)

DEFCON: Let me know if the spell choice and class ability choices are fine; I've provided descriptions of each on Ari's sheet.
 


I'm not quite sure how I'm retooling Skarg as of yet. I'm weighing options between rogue, rogue/scout, and rogue/ranger. But either way, I don't care how things get split up, really. I just enjoy playing. :)
 

There will also be opportunities for the characters to go shopping as well don't forget. So you don't necessarily need to hold onto items just because they're there. You can sell off whatever you need as a group and pick up more fitting equipment.

The list of items includes everything that had been found thus far including the extra stuff that was gathered off the villains that hadn't been claimed or identified yet.

Here's what I expect is probably going to be a useful split of treasure, but of course you are all able to make your own choices. But I at least want to get a base division out of the way. Remaining items, cash or redistribution of some items will probably need to make up the difference in levels.

ARI:
javelin +1 x2 (4602 gp)
longsword +1 (2315 gp)
chain shirt +2 (4250 gp)
potion of CLW x2 (100 gp)
potion of ex. retreat (50 gp)
Total Value: (11,317 gp)

JANGO:
masterwork light crossbow (335 gp)
wand of magic missile x25 charges (1875 gp)
potion of CLW x2 (100 gp)
potion of disguise self (50 gp)
potion of endure elements (50 gp)
Total Value: (2410 gp)

KHALIA:
masterwork light crossbow (335 gp)
crossbow bolts +1 flaming x30 (5010 gp)
wand of CLW x25 charges (375 gp)
potion of CLW x2 (100 gp)
potion of mage armor (50 gp)
bag of holding (2500 gp)
Total Value: (8,370 gp)

SKARGHASH:
masterwork shortsword (310 gp)
masterwork light crossbow (335 gp)
potion of CLW x2 (100 gp)
potion of jump (50 gp)
Total Value: (795 gp)

The following items can get divided up as needed:
amulet of natural armor +1 (2000 gp)
ring of protection +1 (2000 gp)

The bracers of armor +2 (4000 gp) might be better off being sold for the cash as they are worth quite a bit of money and aren't any better than either Jango's Mage Armor spell or Khalia & Skarg's leather armor (especially if either of them decide to try and buy some magical armor from town).

And the items I definitely think you should sell because you would get more out of the cash you'd receive rather than ever use the items are:
masterwork heavy mace (312 gp)
masterwork armblade shortsword (310 gp)
chainmail +1 (1300 gp)

***

As you can see, there is a large discrepency in treasure right now. This will obviously be smoothed over a bit by what gets sold and then using the cash from the sales plus the 6000 gp the group has to equal out what people get. This could also get equaled out a bit if Ari decides to not keep both javelins +1 and instead gives one to Skarghash perhaps if he wanted it, or even decides to sell them both so that you have more cash in the pot to buy other items that are more useful.

This will also be helped out a bit when it is decided where the ring of protection and the amulet of natural armor go. Obviously Ari and Khalia have been playing from the beginning of the game and thus probably deserve a little higher split of the pot (a 30/30/20/20 or 33/33/16/16 split perhaps?) but even still... Ari as he stands is much more out in front than everyone else because of the three magical weapons and the magical armor. So some decisions in there will have to be made. But I leave it up to you.
 

The javilin's have been useful to Ari in the past, but he isn't a chief ranged guy (*cough* Dex penalty *cough*). One of them would be sufficient, but he can give up both if that is what is needed. So anyone else is free to have them. Its the armor that is largely throwing things out of whack, but our front-liner needs AC, so....

I'm up for other suggestions.
 

Here my suggestion:

ARI:
ring of protection +1 (2000 gp)
longsword +1 (2315 gp)
chain shirt +2 (4250 gp)
potion of CLW x2 (100 gp)
potion of ex. retreat (50 gp)
Gold: 1329 gp
Total Value: (10 044 gp)

JANGO:
masterwork light crossbow (335 gp)
wand of magic missile x25 charges (1875 gp)
potion of CLW x2 (100 gp)
potion of disguise self (50 gp)
potion of endure elements (50 gp)
Gold: 4319gp
Total Value: (6729 gp)

KHALIA:
masterwork light crossbow (335 gp)
crossbow bolts +1 flaming x30 (5010 gp)
wand of CLW x25 charges (375 gp)
potion of CLW x2 (100 gp)
potion of mage armor (50 gp)
bag of holding (2500 gp)
Gold: 1674gp
Total Value: (10044 gp)

SKARGHASH:
amulet of natural armor +1 (2000 gp)
masterwork shortsword (310 gp)
masterwork light crossbow (335 gp)
potion of CLW x2 (100 gp)
potion of jump (50 gp)
Gold: 3935gp
Total Value: (6730 gp)

All Gold come from:

Found gold: 6000 gp

Sold items: (For 5257 gp)
The bracers of armor +2 (4000 gp)
masterwork heavy mace (312 gp)
masterwork armblade shortsword (310 gp)
chainmail +1 (1300 gp)
javelin +1 x2 (4602 gp)

Anyone can buy back any item sold at half there price, as it is the value in gold that come back to the group. That mean that if Ari want to keep a javelin, he would have to spend 1150.5gp, the aount of gold it has brought to the group. Same thing, if I judge Jango want to keep the bracer of armor, I would buy it for 2000gp.

That make teh share roughly the 30/30/20/20 proportion, but it is also been split so everyone have some good spending money and have the titems that fit more there character.

Ari finish with the ring because of his marvelous touch AC, as the ring will help him on that side, Skrag keeping the amulet.
 

Velmont's distribution looks really good to me. And the 30/30/20/20 distribution works well it seems. I think selling the javelins really make the most sense because they are worth quite a bit, and more often than not Ari will probably be charging into combat rather than doing any ranged. So they're more of a cash sink than anything else.

How do the rest of you feel about this distribution of treasure?
 

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