Warriors Of The Coast OOC

stonegod

Spawn of Khyber/LEB Judge
DEFCON 1 said:
And speaking of feats I'm not familiar with... stonegod, what is the Aberrant Dragonmark Gift feat? I assume it's probably from one of the Eberron books (Races or Magic or Five Nations or something), but I don't remember it. It's absolutely cool to have, cause I love it that one of the characters has an aberrant mark... I'd just like to know what it does. :) Thanx!

It is from Magic of Eberron; it allows the use of the Aberrant Dragonmark 3/day (instead of 1/day). Felt that was appropriate for our scary hexer (one day, I'm going to take of that glove and make an intimidate check with that red/blue glowing hand. Oh yes, I will!).
 

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stonegod

Spawn of Khyber/LEB Judge
Kralin Thornberry said:
Again, anyone who wants to, feel free to contact me to integrate backgrounds more.

As noted in Ari's bg, I integrated Ari in the hunt for Garrick the first time with Citen. Ari may have had to track him down a few other times as well. I can imagine that Ari is not too thrilled with Garrick "sleeping with the enemy," but he would not press the issue as long as there was not direct evidence that S'dar was involved in any lizardfolk attacks.

Kahlia's bg also mentions Garrick, so you may wish to integrate some of that.
 

DEFCON 1 said:
Kralin, stonegod is right. I've edited the initial post to add the line back in. You actually are already there anyway, with your two feats being Action Boost and Relic Hunter. To be honest, I'm not even sure what the Relic Hunter feat is, but it certainly sounds like it fits for your character's fluff history. Thus, being a 1st level human you'll start with four feats (your two fluff feats being Action Boost and Relic Hunter).

And speaking of feats I'm not familiar with... stonegod, what is the Aberrant Dragonmark Gift feat? I assume it's probably from one of the Eberron books (Races or Magic or Five Nations or something), but I don't remember it. It's absolutely cool to have, cause I love it that one of the characters has an aberrant mark... I'd just like to know what it does. :) Thanx!


Mine comes from Races of Eberron (page 111 to be exact). The definition they give is: You possess great knowledge and of the relics and facts of ancient cultures of Eberron. Get a +5 on Appraise/knowledge/bardic knowledge of Dhkarri (sp?) and Xen'darik cultures.

And I'll pick 2 others then as well. I guess I overlooked the 2 "fluff" feats. Sorry

Edit: Just to keep in character, I picked investigate and improved intiative.
 
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Lot

First Post
DEFCON 1 said:
Lot: Something is still missing in my mind with your character of Faolan I'm sorry to say. I think it's just because I'm not making a connection as to why he'd take up adventuring just because his tavern closed? From what I'm getting from the bio, his father was an adventurer... probably went out on ships all the time to go to other parts of Q'barra to bring back gold and stuff... and no one in town (including his family) liked him very much. So it begs the question why Faolan would then take after him after his tavern closed down. I think I need to see more specifics of why Faolan did what he did before I can be ready to accept the character. And to be perfectly honest, it also doesn't help that Greatfrito also has a human fighter in the works. So you may want to tweak Faolan, but also submit another idea or two in a different vein.

Good point. It might be a little too dramatic a shift from bar-owner to monster slayer, though depression or heartachehave made people do crazy things. I was thinking of Faolan as kind of the reluctant hero, straight-man, not too exotic, and tied up in the town kind of guy. I usually shy away from flashy, mysterious, or exotic characters because I know other players like to play them. I, in turn, like to play off of them. I was thinking that maybe Faolan became a cleric in opposition to his father's warrior ways. I can abandon the tavern idea, though I did like how it tied Faolan to the community, and make his about family redemption and battling one's own destiny, as Faolan is a spitting image of his infamous father. I also like mother as NPC in town angle, but it's up to you. Let me know if you think these ideas are on the right track or should I start from scratch. Thanks.
 

Velmont

First Post
DEFCON 1 said:
Velmont: Unfortunately, a changeling warlock former spy in hiding just isn't fitting in to this particular campaign. Awesome character, and anywhere else (especially a more metropolitan campaign like a Sharn game for instance), and he'd be right there. But in this one I'm just not feeling it. Sorry man. If you'd like to sumbit another idea though, I'm all for it. You certainly have the creativity to come up with really cool stuff.

No prob, I understand... I am a bit sad to see that character going away, but I was thinking and finally got osmething. The background is not complete, there is a few things that are bugging me, but here the draft as it is at the moment:

My name is Matthew Loreman. Seawell, this is my town. I'm born here. It is situated by the side of the ocean. When you stand on the beach, you can see a pale trace in the see that follow the Peninsula. That stripe is the coral reef. A marvelous thing. My father once took me there, I,ve been able to swin among it. I was only six years old. It was marvelous. I keep a good memory of it, even if the things have turned bad at that day. I was swimming among the fish, looking at the coral when a strong current draged me in direction of the reaf. My small body couldn't fought it and I got crush on it. The coral cut my skin in many places. I was leaving a red trail of blood behind me. Small sharks got excited by the smell of blood. I could hardly breath and I thought it was my end. But at that moment, a creature appeared. At that moment, I was losing cousciouness, but I thought it was my end. But it was the opposite, that creature saved me. It was a dolphine. Twice the size of the sharks, none would have dared to attack the strong mammals. It took me and carry me back to teh boat, where my father was trying to push it toward me.

My father, Carl, told me I was looking bad, and I wasn't saved yet. The coral can be very poisonous and the cuts were deep. The strong current was pushing the boat toward the peninsula. That region is swampy and lizard folks are living there. In that time, the relation between the village and them was bad, but nothing compare to what we have seen recently. A little fight here and there, but rare was the death. Both found it was better to ignore each other. So my father wasn't that scared to land on the peninsula. He could run on the beach up to the village. But to his suprise, two lizardfolks was standing there. My father was scared and just couldn't move, as he didn't expect what would happen. Would they attack or would they let him go. To his surprise, they did either of them. One of them move toward my father and looked at my small body. My breath was already slow. I wouldn,t have survived the trip to the village. The lizardfolk took me gently and put me on the beach. My father was kind of paralyzed. The other lizardfolk dissapear in teh swamp to come back. They put some herb on the wounds. The took the vest of my father and did some bandage on my wounds. Then one cast a spell. The lizardfolk nod at my father and put an hand on his shoulder. At that moment, he knew I was out of danger. I spent the whole month in my bed, but my condition was only going better.

Our village have one thing that is our landmark. It is the ligthouse. It is my father who takes care of it. During all the night, he stays awake, making sure it always light the sea. During days, he mostly sleep, but once in a while, he awakes sooner or go to sleep later to spend some times with his kids. I like to climb the ligthouse and look at the sea, or at the peninsula. I see the ship that enter the harbor. It is my mother, Julia, who takes care of the family. Stephan, my older brother, and Carl both take care of the lighthouse. When they sleep, I am the man of the family. Many times a week, I go to the village, asking Beryon to repair some parts for the lighthouse, or asking Morina for some food and drinks. My father loves the wine and cheese she keep in her cellar. For my part, I was fascinated by the two elves who were working there. There family was the only elven family in town, and the girl was a magician. It is one thing that light the imagination of a kid like I was. She wasn't the only magician, but Allustar has never been really exciting with his books, and Zan was only an apprentice at that time. He didn't even left for the academy. I asked him once to show me some magic but told be he could do nothing yet but was working a spell that could lift a small object. Nothing very impressive.

But I kept to think about the lizardfolk who saved me during the night. When Garrik first arrived in town, he started to spoke about his will to explore the peninsula. I decided to sneak him and follow him and try to see if he couldn't help me to find the lizards. It has been easy for me to learn more about him, as Helena, my oldest sister, still younger than me, was finding Garrick pretty much attractive. She spoked some times to him, and I learn more about his expedition. One night, I followed him to the swamp. I tought he would be easy to follow, but I think he was trying to stay out of sight of the lizards. I got quickly lost. Itried to find my way back, but I end on the beach. It is there I found what I was seeking. A lizardfolk was standing there, feet in the sea. He was talking an unknown language, and he was talking to a dolphin. He turned around and told me to appraoch. I couldn't beleive that he was speaking to me. Nothing was looking dangerous, but I was scared. The beach was ligthed by the full moon and the lighthouse, it must be the shadows, the creepy look of the swamp and the sound of the wind in the trees.

The lizardfolk told me that he would not hurt me. He spoke to me that he was about to die. He always been fascinated by our kind. He explain me that my kind was not friendly with the nature and we should do something to help it. We have a tendancy to destroy it and forge it to our will instead tomerge with it and become one. His kind wasn't perfect, but he was trying to guide them. He then told me that he remembered me. He was the one who helped me when I was a kid, and on the edge of the death. He told me it was time to pay back my debt to him. He asked me to come back here every night, that he would teach me how one should act with the nature. I agreed and I start to come back on the beach every night. I had to sneak every night, but it took no time that my mother saw I disspeared during the night. The first time, she warned Citen and it woke all the village. They feared for my safety, as the trouble with the lizardfolk was raising. It was Symon who found me. he dragged me back to the lighthouse. When my mother learn that I was coming back from the peninsula, I got grounded. That was a bit ridiculous at my age, I was already 17. But I tried to sneak a few night later. My father catch me. I had no choice, if I wanted to pay my debt, I had to have someone who would cover me. Only my father could understand, as he was the only witness. I told him all. He hesitates but finally let me go, bt I saw that he didn't liked the idea.

Ziss, the lizardfolk, teach me the way of the nature. My father covered my trace. He told my mother that I was being formed to maintain the lighthouse and I was there to help him. I was more important as my borther, Stephan, had left to the capital. He was gone to see an uncle and would spend there a few months. He told Julia that it was the best way to keep an eye on me he told my mother. So during the day, I sleep and when the night fall, I lead my yougest brother and sisters to the town, as they love to hear's Amycoth stories. I come back to the lighthouse where I take our small boat up to the beach where Ziss wait for me. But last month, I had my last meeting with him. He told me that his time is ending. Now I had to finish my teaching alone. He asked me to help teach teh way of nature to my kind, so they start to live with the nature and not against it, and also, I should try to end the trouble that are appearing. He refused to talk about his tribes, as usual, so he didn't said what make his kind more aggressive, he only asked me to find a peacefull way to end it. He aslo noted that I should take a watch about some softskin that are looking at some ruins in his tribe's territory. They might be both a blessing or a curse to the region, but it is sure that if they sontinue there expeditions, they wouldn't get out unscratch of all this.

I've written it down without even knowing how it would end. After the few paragraph, I saw him as a Druid, so I lead him that way. The race is most likely to be human. Except that, i still not go any idea of what stats he will get... well, most likely he will know how to swin.

I still need to read again the others characer. As they have flesh a lot of the things in the town, I just don,t want to contredict, and it might help me to flesh out some other rimportant events in his life. Also, I am quite sur ethere is many mistake that I miseed :p
 
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drothgery

First Post
Cool.

Bront -- I've added a budding friendship with Zan in Khalia's background, if that's okay.

DEFCON1 -- The Archivist is one of a great many new classes from WotC that are missing a starting gold value (at least the CWar classes got fixed in errata). So what should I use to equip Khalia?

Also, Khalia's background feats are Master of Knowledge (from Heroes of Horror) and Research (from the Eberron Campaign Setting). I've moved things around so now Investigator is a normal feat (along with Spontaneous Healer).
 
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Greatfrito

First Post
Kralin Thornberry said:
Of course, the working was only a means to an end, giving Garrick his chance to explore the area around Seawell. He was never gone very long, as he usually went out along, and others, like Citen, a town guard, would get worried, and even arranged a search party once when Garrick was late coming back into town. Citen was worried that Garrick had rough afoul of the lizardfolk.


Of all of the other characters, Garrick seems to be the one Amy'd be most likely to have contact with. I'd imagine the easiest way would be to have had the two of them meet a few times when Amy was doing odd work for the town guard. Citen could be another chum of Amy's, and the idea of a mad youth running around in the jungles by himself (or, more specifically, running around in jungles without inviting someone else!) would at least spark Amy's interest enough to try to strike up conversation, share some stories over at the Green Lilac, and generally check up on the young man to make sure he hasn't gotten himself killed.

Interested, Kralin?


EDIT: Oh, Defcon. For the "flavor" feats I was considering Skill Focus(diplomacy), Skill Focus(Profession[sailor]), Athletic, Improved Unarmed Strike (Perhaps with Improved Grapple), or Endurance (Perhaps with the Expert Swimmer feat, available both in Stormwrack and the Lhazaar dragonshard #1 that Keith did a while back).
 
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stonegod

Spawn of Khyber/LEB Judge
Greatfrito said:
Of all of the other characters, Garrick seems to be the one Amy'd be most likely to have contact with. I'd imagine the easiest way would be to have had the two of them meet a few times when Amy was doing odd work for the town guard. Citen could be another chum of Amy's, and the idea of a mad youth running around in the jungles by himself (or, more specifically, running around in jungles without inviting someone else!) would at least spark Amy's interest enough to try to strike up conversation, share some stories over at the Green Lilac, and generally check up on the young man to make sure he hasn't gotten himself killed.

His contact with Citen/Garrick could have also had him run across Ari. So we would know of each other, but no necissarily have any more close dealings (such as the potential Amy/Garrick link).

Being the mercenary type, besides running into Garrick in the great missing locksmith hunt, he could have run into the others in several ways:
  • Kahlia: Possible protection/escort duty to one of the ruins; possible "clearing-out" duty for the same
  • Zen: Used his services when hunting a particularly difficult/strange monsters; been asked by Zen about strange creatures he has run into
  • The Twins: Unlike most of the transients, Ari is probably not staying at the Lilac; he is housed at the Tharashk chapterhouse. However, as the most popular tavern, he has stopped by and could have been pestered by the inquistive Jina about his travels and the monsters he fought.
 


Velmont

First Post
I've tried to put information of others background into mine. I have establish some relation with Garrik (from the time I've decided to be from the family who take care of the light house, I had already half the names of my family :) ). He got a crush on my sister and I've talk to him a few time. I've already seen the twins and Amy at the Inn where Matthew buy some wine and cheese for the family. He knows Zan from childhood but for now, it doesn't seem to have devellop into some serious friendship. He seems to have no relation with Khalia, Ari or any other yet.

So I was asking what you are thinking about it. If you have some idea. I can do major change if you have interesting suggestion.

@DEFCON1: How do you like that idea of relation between a Lizardfolk and my character. I found it interesting, but I kept that lizardfolk some kind of outcast of his own society, with idea that looks like to differ and who doesn't seem to like speaking and opening himself. I left a door open to some kind of manipulation too from the part of the lizardfolk.
 
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