For those who say it's not fundamentally flawed: What about casters and multiclassing?
All sufficiently complex rule systems are fundamentally flawed, some more than others.
I'll go ahead and say that I saw problems with 3E the first time I read it. The toughness feat comes to mind, and I didn't believe multiclassing would work properly (It worked better than I believed, but nowhere near as well as advertised, or believed by significant parts of the player base). Most of the designers are bound to have seen problems themselves.
But that's fine. If you try to do the "perfect rule set", you won't ever get done, there are always problems asking to get fixed, sometimes requiring an overhaul of the entire system. At some point, the deadline approaches, and you just have to be happy with what you did, hoping the flaws don't ruin too many games.
4E will certainly have fundmental flaws of its own. But since the designers have a lot of experience with 3E and (against popular belief) are not a bunch of complete morons, there will be less, or at least different flaws.
All sufficiently complex rule systems are fundamentally flawed, some more than others.
I'll go ahead and say that I saw problems with 3E the first time I read it. The toughness feat comes to mind, and I didn't believe multiclassing would work properly (It worked better than I believed, but nowhere near as well as advertised, or believed by significant parts of the player base). Most of the designers are bound to have seen problems themselves.
But that's fine. If you try to do the "perfect rule set", you won't ever get done, there are always problems asking to get fixed, sometimes requiring an overhaul of the entire system. At some point, the deadline approaches, and you just have to be happy with what you did, hoping the flaws don't ruin too many games.
4E will certainly have fundmental flaws of its own. But since the designers have a lot of experience with 3E and (against popular belief) are not a bunch of complete morons, there will be less, or at least different flaws.
Star Wars Saga is vastly different as far as I'm concerned. Completely different class and "magic" design. And without the 3E legacy, I would go ahead and call it flawed. Differences in Bab between classes is not meaningful if there are just two different progressions, random hitpoints are the devil (though nicely mitigated in Saga).The fact that a 95% compatible rulesset (Star Wars Saga Edition) fixed the vast majority of what I considered flaws demonstrates how surface-level and superficial those flaws were.
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