Back when 3E came out, I loved the ability to make a fiendish gnoll mage and considered it a great improvement. At the beginning I even followed the instructions faithfully.Samnell said:Not only not an issue, I find it a bonus. One of the top five best things about the system, in fact. It's a good in itself. 3e is not very complex at all to me, unless one goes far out of one's way to make it so. I've done that in the past, but it's a choice on my part to throw everything but the rules for the kitchen sink into an NPC. Nothing in the rules forced me to slap the saint template, a version of half-celestial, a prestige class from FR, feats from the Book of Nine Swords, and so forth on top of a dwarf cleric. But it all fits him, and he's one of the most important NPCs in the campaign, and the players are going to be going into battle with him, and the players adore the guy, so it was worth going the extra mile.
Non-PCs using the same rules as PCs is one of the killer applications of 3e and its absence in 4e alone virtually destroyed the product for me. I don't want a less robust, less consistent system. I want more of both. Ideally, lots more.
Nowadays, I just throw a few stats and maybe some spells and a few abilities together and call it a day. Minor stuff like skills can be made up on the spot.
Not only does that take a lot less time, it also tends to play a lot better.
Your mileage may, and apparently does, differ, but I don't see why I have to care what Knowledge skill an Orc Warrior has, or what cantrips a wizard has memorized.
And I certainly don't have the time anymore to faithfully advance a monster and apply templates, that likely cannot be properly balanced anyway.