4E didn't happen.4E healing surges were basically that
I used a variant for 1e/2e AD&D in which I defined a 'Light Wound' as a single wound of up to 25% of your hit points. Serious 50%. Critical 75%. The like-named Cure spells could then heal one such wound, or the usual dice amount against multiple smaller wounds, one larger one beyond the spell's capacity, or hp damage that hadn't been tracked wound-by-wound.Was there ever a time healing was a percentage instead of a die/dice amount?
For some reason I seem to rememer healing spells being a percentage, like 10%, 25%, 50%, 75%, etc.
Or am I thinking of a different game?
Those who do not remember the past are doomed to repeat it.4E didn't happen.