D&D 5E Weapons and armor: Using Strength instead of class proficiencies. Using str or dex for all melee weapons.

As for Str getting double dip in melee and thrown damage, that was the exact intent behing this idea.
As was that it gets a part in ranged weapon damage.
Well, you can achieve the same thing much more simply by just saying "add double your Str to damage, or Str + Dex for finesse/ranged damage". I'm not a fan of creating entirely new weapons like "ironwood bow" and "dragonbone bow" to fill out the tables -- those in particular sound more like masterwork or magical bows than different types of bow. So just have a "longbow" and assume that the character is getting a weapon of the proper pull for their strength, as with the old "mighty" rules in 3E. (Hell, this what I do with guns in a modern/sci-fi setting I have.)
 

log in or register to remove this ad

Remove ads

Top