Olgar Shiverstone
Legend
Fiendish Dire Flails.
Shieldhaven said:The campaign I'm running has introduced a series of rules tweaks and new weapons to mix things up a bit.
Spears and Longspears can be used with Weapon Finesse, to imitate the highly flexible and very, very fast spearfighting style seen in, say, Crouching Tiger, Hidden Dragon. The monk in the party fights with a longspear and his natural weapons. =)
New weapons include:
- the boar spear, a martial weapon with stats identical to the warhammer, except that it deals piercing damage.
- the maul, a hammer that follows the rules for bastard swords.
- the greathammer, a 2-handed martial weapon dealing 1d12 damage, 20/x3 crit. The barbarian has completely embraced the use of this weapon.
- the double scimitar (from Eberron). One of the ritual warriors started using this once he captured it off an enemy.
- the cutlass (1d6, 18-20/x2) which may be used as a light weapon to deal 1d4 bludgeoning damage.
Haven
I made a character in an FR game using this weapon: Rammas the War-priest, a Mulhorandi Fighter 4, Cleric 3 who had TWF and would shield-bash opponents (to "stun" them) and then cut deep with his Falcata (stats from the *awesome* book From Stone to Steel). One of my favourite characters everAndor said:As for historic weapons I'd like to see, I've always been fond of the Falcata.
sjmiller said:Let’s see, weapons I wished I would see used in D&D:
Weapons that don’t weigh two to three times as much as they should; polearms that allow you to do trip attacks or subdual attacks on the opponent adjacent to you; weapons that don’t predominantly originate from Europe or Japan; weapons designed to circumvent popular types of armor; and “fantastical” weapons that don’t look silly.
Oh, wait. I see, you want to know about ones that already exist in the game! That gets trickier. Let me think about it.
sckeener said:I usually use whatever the holy weapon of my god is...which brings me to my complaint about clerics and their gods. I find it very annoying when the god's holy weapon is something my cleric is going to have to take a feat to use proficiently! There should be exception for their god's holy weapons.
VirgilCaine said:Weight is not weight in D&D. Weight represents weight and relative bulkiness. Which is why 10' poles weigh 8 pounds.