Weapons you wished you'd see sometimes.


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I had an idea for a fighter starting off with combat reflexes and quick draw. I'd walk around with a reach polearm, so if a foe beat me in inititive, I'd still get an attack when they closed. Once they had closed, I'd drop the polearm and quickdraw my heavy flail for some close-up beat-down. Later, I'd grab combat expertise for improved trip and disarm.

*sigh* The DM for that planned game has moved, so it looks like I'll be running for forseeable future.

Other than that, my group seems mostly stuck on long swords, bastard swords, great swords, waraxes (I don't think I've seen anyone grab a battle axe- it's a dwarf with a waraxe or they take the long/bastard sword), great axes, rapier, spiked chain. Heavy maces and morning stars do pop up for characters with only simple weapons (dragon shamans and cleric), or long spear if they want to stay at range (the healers in two of my games go that route).
 

Shieldhaven said:
The campaign I'm running has introduced a series of rules tweaks and new weapons to mix things up a bit.

Spears and Longspears can be used with Weapon Finesse, to imitate the highly flexible and very, very fast spearfighting style seen in, say, Crouching Tiger, Hidden Dragon. The monk in the party fights with a longspear and his natural weapons. =)

New weapons include:
- the boar spear, a martial weapon with stats identical to the warhammer, except that it deals piercing damage.
- the maul, a hammer that follows the rules for bastard swords.
- the greathammer, a 2-handed martial weapon dealing 1d12 damage, 20/x3 crit. The barbarian has completely embraced the use of this weapon.
- the double scimitar (from Eberron). One of the ritual warriors started using this once he captured it off an enemy.
- the cutlass (1d6, 18-20/x2) which may be used as a light weapon to deal 1d4 bludgeoning damage.

Haven


Double Scimitar...
 

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Andor said:
As for historic weapons I'd like to see, I've always been fond of the Falcata.
I made a character in an FR game using this weapon: Rammas the War-priest, a Mulhorandi Fighter 4, Cleric 3 who had TWF and would shield-bash opponents (to "stun" them) and then cut deep with his Falcata (stats from the *awesome* book From Stone to Steel). One of my favourite characters ever :D

cheers,
--N
 

My current characters:

Elf Wizard/Loremaster/Archmage: Carries a "flaming" longsword (actually just a masterwork longsword with continual flame on it)

Human Psion/Thrallherd: Carries only a pair of daggers.

Wood Elf Barbarian/Ranger: Greatsword as her main weapon, a composite longbow, a handful of javelins, a hand axe (described as a hatchet, more of a tool than a weapon) and a few daggers.


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For my warriors, I tend to stick to the basics. Sword and Board (optionally: Axe and board for dwarves), big bladed twohander, or rapier/shortsword for finesse types. Most of the other weapons I'd rather not give up concrete advantages (damage die, crit range, crit multiplier) for situational things (bonuses to trip, disarm, etc).

If a flail had the stats of a battleaxe or longsword (except for damage type) I'd use it.
 

sjmiller said:
Let’s see, weapons I wished I would see used in D&D:
Weapons that don’t weigh two to three times as much as they should; polearms that allow you to do trip attacks or subdual attacks on the opponent adjacent to you; weapons that don’t predominantly originate from Europe or Japan; weapons designed to circumvent popular types of armor; and “fantastical” weapons that don’t look silly.

Oh, wait. I see, you want to know about ones that already exist in the game! That gets trickier. Let me think about it.

Weight is not weight in D&D. Weight represents weight and relative bulkiness. Which is why 10' poles weigh 8 pounds.
 

sckeener said:
I usually use whatever the holy weapon of my god is...which brings me to my complaint about clerics and their gods. I find it very annoying when the god's holy weapon is something my cleric is going to have to take a feat to use proficiently! There should be exception for their god's holy weapons.

Umm... I thought there was.

EDIT: Ah, never mind. War domain only, and only Martial weapons. Well, nothing like a houserule to fix that.
 

currently the party uses: composite long bow, Falcion, Rapier, Rapier, Double bladed sword and Eldrich Blast. And spiritual weapon (book). by far the funniest is the book made out of force that tries to smash stuff in between its pages. It will prolly get a (dm's friend) +2 bonus to hit pixies and flower faeries.

The rapiers fit the campaign environment, as the PCs have yet to see anything besides light armor. Full plate is considered old fashion and not suitable for explorers. (mithril full plate is widely coveted, rarely seen)
 

Should I start a campaign in the future, I think I'll make the greatclub a simple weapon. Hell, the club already is, how much more complicated is "Hit with great big stick" as compared to "Hit with reasonably sized stick"?

The one step increase in damage over the spear and decrease in the crit multiplier seems balanced. Anyone else think this is a good idea?
 

VirgilCaine said:
Weight is not weight in D&D. Weight represents weight and relative bulkiness. Which is why 10' poles weigh 8 pounds.

While this is kindof cool, it also has a downfall. some special material weapons are calculated on weight. this is unfair if bulkiness is increasing the price of some weapons artificially.
 

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