That's already taken care of; being entangled gives a -4 penalty to Dex.I'd probably throw a save penalty for the Fireball to anyone actually stuck in the web due to their inability to move.
starwed said:That's already taken care of; being entangled gives a -4 penalty to Dex.
Good point. I suppose a DM could argue, however, that the Web doesn't actually provide cover against a fireball because it is guaranteed to burn up, just as a door doesn't provide cover against a Lightning Bolt if said bolt destroys it, passing through to fry someone on the other side. I'd say the best a Web could do in defense against a Fireball is cause it to detonate at the edge of the Web or not far into it, so that its area fails to include someone toward the far end of the Web.KarinsDad said:Almost.
Web provides cover. So, a Fireball should ignite within 5 feet of the edge of a Web (since it ignites if it hits something solid, best case the DM could rule that a Web requires a to hit roll for the Fireball bead to get into a narrow passage to put it deeper into a Web).
In any case, the entangled character gets the -4 to Dex (-2 to Reflex saves) for being Entangled, but also gets a +2 to the Reflex save due to the cover bonus.
Net gain: +0 to the save.
Cover and Reflex Saves
Cover grants you a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you. Note that spread effects can extend around corners and thus negate this cover bonus.