Weekend Game - Dwellers of the Forbidden City - OOC - Game is Running

Cleric
Druid
Fire Wizard
Conjurer
Archer

Man...I'm stumped! I've got a pretty good idea for that dwarven guy, but it just feels too much like another character I'm playing right now on EN. I kinda wanna play a caster too, but the party needs a tank - and i'm fine with that. Having trouble thinking up ideas beyond Thog Smash!
 

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dog45 said:
Cleric
Druid
Fire Wizard
Conjurer
Archer

Man...I'm stumped! I've got a pretty good idea for that dwarven guy, but it just feels too much like another character I'm playing right now on EN. I kinda wanna play a caster too, but the party needs a tank - and i'm fine with that. Having trouble thinking up ideas beyond Thog Smash!


Would a gish style character fulfill your needs? You could head in a Eldritch Knight or Spellsword direction.

You can play a Thog Smash character if you want, too, but I'm not going to make anyone be a tank.
 

Would would the lesser (LA 0) version of fire genasi be OK? The blurb on watering down planetouched races is in the Player's Guide to Faerun (p.191) which isn't on the list of approved books. Lesser Planetouched are humanoids rather than outsiders with the planetouched subtybe and thus effected by charm person etc. as well spells that effect outsiders such as banishment.
 

Rhun said:
Would a gish style character fulfill your needs? You could head in a Eldritch Knight or Spellsword direction.

You can play a Thog Smash character if you want, too, but I'm not going to make anyone be a tank.

Yeah, I think I've got a good idea for a warlock/duskblade guy. Duskblade is in the PHB II. Lemme know if that's okay. a quick blurb:

Full bab
d8 HD
INT based spontaneous caster, gets 5th level spells from Duskblade spell list.
Fort/Will favored
2 SP per level
Cast in Armor (light then medium at 4th)
can channel touch spells through standard action attack.


So...they are basically a gish in a can.
 

Voidrazor said:
Would would the lesser (LA 0) version of fire genasi be OK? The blurb on watering down planetouched races is in the Player's Guide to Faerun (p.191) which isn't on the list of approved books. Lesser Planetouched are humanoids rather than outsiders with the planetouched subtybe and thus effected by charm person etc. as well spells that effect outsiders such as banishment.


I don't have the Player's Guide, but sure, why not. Is everything else the same except type?
 

dog45 said:
Yeah, I think I've got a good idea for a warlock/duskblade guy. Duskblade is in the PHB II. Lemme know if that's okay. a quick blurb:


I've seen a few duskblades in action here on the forrums. I don't have a problem with them at all. Feel free to use that class. Plus, like I said, I hope to have the PHBII shortly.
 

I think he's done for the most part, except for some equipment and the background fluff. Let me know if you see any errors, please. I'll straighten out the format before it is finalized.

Code:
[B]Name:[/B] Abel Tel'Winya Anar
[B]Class:[/B] Cleric 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Lathander (Renewal, Strength)

[B]Str:[/B] 14 +2 (6p.)      [B]Level:[/B] 5        [B]XP:[/B] 12,501
[B]Dex:[/B] 10 +0 (2p.)      [B]BAB:[/B] +3         [B]HP:[/B] 37 (5d8+5)
[B]Con:[/B] 13 +1 (5p.)      [B]Grapple:[/B] +5     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 (4p.)      [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 17 +3 (10p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +X
[B]Cha:[/B] 14 +2 (6p.)      [B]ACP:[/B] -X         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] 21           10    +6    +3    +0    +0    +1    +1    21
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 21

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +1          +5
[B]Ref:[/B]                       1    +0          +1
[B]Will:[/B]                      4    +3    +1    +7

[B]Weapon                  Attack   Damage     Critical[/B]
+1 Heavy Mace             +6     1d8+3      20x2
Shortspear                +5     1d6+2      20x2

[B]Languages:[/B] Common, Chondathan, Elven

[B]Abilities:[/B] Turn undead 9/day (+2 bonus on turn checks)
[B]Renewal domain:[/B] If you fall below 0 hit points, you regain a number of hit 
points equal to 1d8 + your Charisma modifier. This supernatural ability 
functions once per day. If an attack brings you to -10 hit points or less, 
you die before this power takes effect.
[B]Strength domain:[/B] You can perform a feat of strength as a supernatural ability. 
You gain an enhancement bonus to Strength equal to your cleric level. 
Activating the power is a free action, the power lasts one round, and it is 
usable once per day.

[B]Feats:[/B] 
[B]Augment Healing:[/B]Add +2 points per spell level to the amount of damage healed 
by any Conjuration [Healing] spell that you cast.[i]CD p.79[/i]
[B]Discipline (free regional feat):[/B] You gain a +1 bonus on Will saves and a +2 
bonus on Concentration checks.[i]FRCS p.34[/i]
[B]Divine Vigor:[/B] As a standard action, spend one of your turn attempts or rebuke 
undead attempts to increase your base speed by 10 feet and gain +2 temporary 
hit points per character level. These effects last a number of minutes equal 
to your Charisma modifier.[i]CW p.108[/i]
[B]Extra Turning:[/B] Each time you take this feat, you can use your ability to turn 
or rebuke creatures four more times per day than normal. If you have the 
ability to turn or rebuke more than one kind of creature each of your turning 
or rebuking abilities gains four additional uses per day. [i]PHB p.94[/i]

[B]Skill Points:[/B] 42       [B]Max Ranks:[/B] 8/5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              8    +1    +1    +9
Heal                       8    +3    +2    +13 (+2 healers kit)
Knowledge Arcana           8    +1          +9
Knowledge Religion         8    +1          +9
Spot (cc)                  5    +3          +8

[B]Equipment:               Cost  Weight[/B]
+1 Heavy steel sheild      1170gp 15lb
+1 Breast plate            1350gp 30lb
+1 Heavy mace              2132gp  8lb
Shortspear                    1gp  3lb
Amulet of Natural Armor +1 1000gp  0lb
Ring of Protection +1      1000gp  0lb
Wand of Cure Light Wounds   750gp  0lb
Handy Haversack            2000gp  5lb
Silver Holy Symbol*          25gp  1lb
Healer's kit*                25gp   - (+2 to Heal checks)
Bedroll*                      1sp   -
Everburning Torch*          110gp   -
Flask of holy water (2)*    100gp   -
Waterskin*                    1gp   -
Rope, silk*                  10gp   -
Flint & steel*                1gp   -
* [SIZE=1]Item stored in haversack[/SIZE]

[B]Total Weight:[/B]62lb      [B]Money:[/B] 174gp 8sp 10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   175   875

[B]Age:[/B] 28
[B]Height:[/B] 5'09"
[B]Weight:[/B] 190lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Light
[sblock=Appearance]Abel's soulder length brown hair and brown eyes are unrmarkable. His only truly unique feature is a deep vertical scar on his left cheek which serves as a reminder of his faith, and of a past that although he does not remember, he is confident he does not want to return to. His bright yellow tunic and cloak are typical of Lathander's clerics. A medallion depicting the symbol of the Morninglord hangs proudly around his neck.[/sblock]

[sblock=Background]
"Rise, and take in the breath of the new sun." It was an old man's voice, deep and raspy; full of knowledge. With only two words, he knew it was a friend. He slowly opened his eyes.

There he stood, a decrepit body belied his vigor, but his eyes told the truth. There was nothing old about them. A long grey beard hung down to his belly, and a single ring of grey hair punctuated his glistening bald head. He set before him a tray of hot tea and broth. The smell wafted through the air and rose up through his nostrils, warming him, making him feel at home; though, at this point, he had no idea where home was.

“Don’t speak,” the old man said. “Eat first, and drink, and I’ll tell you what I know.” The old man set at the edge of the bed and put the mug in his hands. The pain he felt as he brought it to his lips told him where this story would begin.

“You were brought here three days ago, near to death. You are in Lathander’s temple, and it is he who has restored you and brought you life again. A servant of the Morninglord found you in an alley in the docks district and brought you here. He says he did so under divine instruction.” The old man gazed over the top of his glasses as he said this, a look that plainly told the man he was in debt, though to whom he did not know.

He adjusted a little, but the pain stopped him. “Do not try to move just yet,” the old man said. “Your healing is not complete.” The old man removed the tray and looked him in the eye.

“What is your name, son?”

He tried to answer, it was a question he’d answered a million times before, as has anyone, but as his lips formed the words he came to a sudden realization. “I don’t know,” he said. The sound of his own voice was foreign to him.
-------------------------

For nearly a year since his injuries have healed, he’s knelt at this altar every morning celebrating what the old man called “the breath of the new sun.” The scar on his face reminded him of his debt and his gratitude, and he didn’t want to remember the business he was in that landed him here, but was only thankful that it did. He was sure it was something he didn’t want to go back to.

He still couldn’t remember his name or where he came from, but those at the temple had come to call him Abel, for there wasn’t much the young man wasn’t able to do. The teachings of Lathander had found a way into his heart, and as a devout follower he had been blessed with Lathander’s clerical gifts.

Abel approached the old man on this morning and made his declaration. “I shall repay Lathander for his gifts,” he said. “I will travel far and bring hope to the hopeless, and plant seeds of hope in barren minds, and spread Lathander’s joy to those who have none.”

The old man smiled and rested a hand on Abel’s shoulder. “As I knew you would, Abel. It is what you were called to do.”

“And I shall keep the name Abel that you have given me, and be known henceforth as Abel Tel’Winya Anar, breath of the new sun.”
[/sblock]
 
Last edited:


Fixed the hit point discrepancy, so my guy's good to go.

Say, I was wondering something. For future character development, would it be okay if I took levels in Deepwood Sniper from Masters of the Wild? I think that prestige class would better fit the concept of my character than Order of the Bow Initiate.
 

Falkus said:
Fixed the hit point discrepancy, so my guy's good to go.

Say, I was wondering something. For future character development, would it be okay if I took levels in Deepwood Sniper from Masters of the Wild? I think that prestige class would better fit the concept of my character than Order of the Bow Initiate.


That's fine, Falkus. I've got Masters of the Wild. Deepwoods Sniper is a strong class, but I'm a believer that all Prestige Classes should be strong. It compares favorably to the Order of the Bow Initiate anyway, IMO.
 

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