Aeolius said:2e seemed as if it was designed for and written for a younger audience than 1e. TSR admitted as much, long ago. It's hard to put my finger on it, but for me the core 2e rules lacked that "creative spark" that 1e had.
Aeolius said:As for 4e being more combat intensive, I see that as a serious defect. I've run whole sessions without a hint of combat. I prefer the adventure, exploration, interaction of PCs with one another and NPCs, descriptions of vast uncharted realms, and sense of wonder that D&D offers. Maybe I'm DMing the game wrong.![]()
Joe Sala said:The “role playing” part of the game is downgraded compared to 3E, and everything is around combat, combat and more combat (the famous “character roles” are exclusively defined by it). The “noncombat encounters” chapter in the DMG gets only 17 pages and includes puzzles and traps.
No, if I was kidding I would have addedRanes said:You have got to be kidding. The accuracy of that assessment is on a par with that of the beagle in the tobacco factory, who thought its human handlers had never done it any harm.
Fifth Element said:3E suffered from rules bloat in the sense that later splat books introduced entirely new subsystems to fix perceived problems (Bo9S, warlocks, etc).
Good advice, that you would never have found in the 1e DMG. The main purpose of 1e NPCs is to provide obstacles to the PCs.Joe Sala said:"Memorable nonplayer characters are best built on stereotype. The subtle nuances of a NPC’s personality are lost on the players. Just don’t rely on the same stereotype for every NPC you make"
1980 or 2008?
Well, that's 17 more pages than any other edition of D&D.Joe Sala said:The “noncombat encounters” chapter in the DMG gets only 17 pages and includes puzzles and traps.
Ranes said:...
4e is not about avoiding rules bloat; it's about scheduling massive doses of it for years to come.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.