Joe Sala said:First of all, I posted my first message here when I actually saw the books. So I had no preconceptions, nor I participated in endless discussions about rumors. I just say that I was a bit disappointed with what I saw.
The DMG says it clearly: "The rules and story elements in the D&D game are built around a set of core assumptions about the world" (it's ancient; monsters are everywhere; magic is natural; civilized races band together). Other options are briefly discussed, but the whole text pushes you in a certain direction.
Thasmodious said:The PHB begins with a 25 page explanation of roleplaying and ends with a chapter on rituals, none of which are for combat application.
Thasmodious said:The DMG is 220 pages, 16 of which are on combat encounters, the rest (other than 17 pages on noncombat encounters) are on DMing, adventure design, world design, and monster/NPC design.
Thasmodious said:Gee, you mean the definitive fantasy RPG pushes you in the direction of...fantasy? How dare they!
Joe Sala said:False. The first 25 pages are the basic introduction and character creation. There's no discussion about roleplay and storytelling.
False. I was not saying that the DMG only talks about combat. I was saying that specific information about non-combat encounters only has 17 pages, compared to the enormous quantity devoted to combat in the three books.
Please read my messages more carefully. I'm saying that D&D only addresses one sub-genre of fantasy, and it should include more, specially if it's "the definitive fantasy RPG". As I said, I want to play Conan, A Game of Thrones, Viriconium, Malazan, Perdido Street Station, The Wheel of Time, The Black Company, Dragonlance, Ravenloft and even Discworld.
Joe Sala said:False. The first 25 pages are the basic introduction and character creation. There's no discussion about roleplay and storytelling..
Joe Sala said:False. I was not saying that the DMG only talks about combat. I was saying that specific information about non-combat encounters only has 17 pages, compared to the enormous quantity devoted to combat in the three books.
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Joe Sala said:Since the thread is becoming bitter, this is my last post. And I hope my position is clear enough. When I read about the fourth edition, I thought one of the designer's goals was:
"We'll offer many more possibilities"
But this one was discarded. Instead D&D4 is simply:
"We offer exactly the same but much better"
Which is good, but not enough for me.
SuperGnome said:What are the first two sentances in the Rogue entry? I ask anyone who has access to the books.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.