Werewolf: The Forsaken Interest Thread

I had a post about this earlier but I think the internet may have eaten it.

I don't mind the core attributes of Fierce-bear (nuture/protect children, strong), but I'm wondering about the 'bear' thing.
We have bears in rural NY, but not really in any suburban environments that I'm aware of.

I know the SUV thing was a bit of a joke, but it atualy seems more likely to me that we'd wind up with something like that instead of a bear.

While we still have a chance to talk about the totem... why the children focus. I know that some people have run into a spirit preying on children but long after that particular plot thread is tied up we'll still have the same totem.
 

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That was my 'old gaellic' language :cool:

I'm still a bit confused about the 3 xp. Can we put those in merits as well? Or what's the plan? (had a busy night, brain a bit f'd up)
 

Another thing 'bout mother bear and the children. As a father of two adorable children, I can assure you that nothing can get your rage pumping like a four year old. There's enough descriptions in the book (part about werewolves and family) that suggest that werewolves and kiddies don't really match. On the other hand, there's a fierce protective streak inherent in the werewolves...
I guess it depends on how dark TW's world of darkness is, but we lose our totem if someone freaks out at the wrong moment, not to mention all the dastardly plots I would work out if I were storytelling it.
That being said, I dunno what otyher people see as a totem. Since we're a pretty young pack, we'll have to rely on cunning and stealth to get things done, so maybe laughing coyote or raccoon or something in that order may be appropriate.
Bt i'll go with whatever the rest thinks is appropriate.
 

I should say that I appreciate all the work that Shalimar went through in making up in FMB and that I think that its a good solid werewolfie totem.

I can imagine some sort of story about a mother bear protecting her cubs (at some point in the past) and being shot somewhere.
Then somebody builds a child-care center there called "Mama Bear" which has a little bit of a bear theme and a lot of dedicated staff.
Over time the bear spirit, which was a savage protector, mellows out a bit and becomes more nuturing.

Then the child-killer-spirit shows up and she gets upset and offers to 'totem' the pack in exchange for getting rid of the "bad" spirit.

Or something. I'm just having trouble seeing a strong 'pure' bear spirit around in suburban Dever. Some sort of human myth or legend built around a pre-existing bear spirit would be better. (maybe?)
 
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I think this is what the territory is like....
Paraphrasing Tokiwong said:
Territory Features
Mile High Palisades (housing developments)
+park with a man made pond (adjoining)
+waterfront property (adjoining)

Mall
Church
HS
Library
several stores

Boundaries
Ashen Rebirth (Issac's territory)?
woods (unclaimed) --> housing development
Questions:

Is this Hillside Heights? If not how are they related?
Does the area have a known locus or is it just "turf".
Piotr's shop is in BME turf right? That's close or far?
Do we have a coffee shop? A bar?

Socioeconomic ranking of inhabitants?

Camera would like to do some research on this history of the area at the library during the "month of downtime".
 
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DrZombie said:
That was my 'old gaellic' language :cool:

I'm still a bit confused about the 3 xp. Can we put those in merits as well? Or what's the plan? (had a busy night, brain a bit f'd up)
I think languages were erratta'd to only cost 1 merit dot.
Not that I'm not digging the old gaellic of course.

Per pg.247 you can buy a new merit dot of 2 experience points (provided that you it's one of the handful you don't have to buy at character gen. Those you can't buy with xp).
 
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You can put your Exp into merits, at least I am, I put my first 3 into picking up Candace as Faith's mentor. Still have 3 to go before she is a full mentor 3.

As to the background of the spirit itself it was a female bear spirit that lived in the area before it was developed and turned into a suburb and the living bears were forced out and hunted. Originally she was angry with the humans but eventually she came to see a similarity between how she bears cared for their cubs and how humans cared for their children.

Fell free to change it though, or go with another spirit. I think we are just waiting on this and character stats before we start the next game thread.
 

The SUV spirit was not really a joke, it would be an appropriate spirit for a suburban pack all jokes aside… the bear can work too, but yeah a human myth spin to it may help or legend; one that everyone knows is also just as good.

I am working on the territory details and will have that to you soon; Hillside Heights is on one side of the Pond/Lake; while Mile High Palisades is on the other, but the area is just called Mile High Palisades to be simple. There is a Mall and a High School in the territory, and a commercial area with a coffee shop, some shops, and an upscale supermarket.

History wise, I will work that out, is there a locus, well yes, there is a locus in the park on the Hillside Heights side of the pond, focused around a gazebo; probably won’t be much stronger then a 2 strength; the rest you will have to hunt down on your own or take.

Just some of my errant thoughts.
 

For the Totem points, this is what we have so far, I think we were agreeed on wanting 10pts between the 5 of us.

Ariella 3pts
Faith 1pt
Camera 3pts
Piotr 3pts

that is the 10pts

If you need one of the merit points back for camera so he can pick up the first tongue thats cool, we would just need to come up with one last point that could maybe come from Drake? Is that ok Dr. Zombie?
 

Here is an alternate totem that might be more to people's liking then Fierce-Mother-Bear, if not this then someone else should put something forward. Time sensitive though since Totem hunting is going to be the next chapter, stats too.

Juggernaut is the embodiment of the mascot of Jefferson High School, a spirit that was brought to life by the intense emotions of the community. Juggernaut is the embodiment of overwhelming strength in battle. While the battle's of the school team's are of a recreational nature, the spirit is a warrior at heart that prides itself on its strength and victories.

Power: 0000, Finesse:00, Resistance:000
Essence: 15
Initiative: 4
Defense: 4
Speed: 13 (6+7-size)
Corpus: 10 (3+7-size)
Influence: Strength 0, Victory 0
Numina: Material Vision, Materialization
Bonuses: Brawl 00 (Given Skill) [10pts]
BAN [Severity 2]: Juggernaut is a spirit that feeds on victory and struggle, it expects to feast on the pack's accomplishments. Twice a month the pack must hold a victory celebration where they declare their victories

(I made it every 2 weeks instead of every week, since the example ban that is very closest to this is weekly and level 3)
 

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