Werewolf: The Forsaken Interest Thread


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Posting sheet here and in Rogue's Gallery. Comments welcome! Heeeelp me! :)

Name: Ariella "Ari" Rosetti
Virtue: Justice
Vice: Wrath
Gender: Female
Age: 23
Exp: 0

Defense 3
Health 7
Initiative 5
Harmony 7
Size 5
Willpower 4
Speed: 11
Primal Urge: 1

Attributes: 5/4/3
Strength ***
Dexterity ***
Stamina **

Intelligence **
Wits ***
Resolve **

Presence **
Manipulation **
Composure **

Skills: 11/7/4
Athletics ***
Brawl *** Spec
Drive *
Firearms **
Stealth *
Survival * Spec

Empathy *
Expression **
Intimidation ** Spec
Streetwise **

Computer *
Investigation *** Spec

Merits:
Striking Looks **
Danger Sense **
Resources **
Status: City Police *
Totem (Group) ***

Auspice Ability: Warrior's Eye. Once per session, a Rahu can attempte to 'read' a foe by rolling Wits+ Primal Urge. Success reveals whether the threat is stronger or weaker than he is, while an exceptional success grants more understanding of the gap between the two.

Gifts
Auspice: Clarity (*)
Tribe: Death Sight (*)
Choice: Wolf Blood's Lure (*)

Renown:
Purity 1
Wisdom 1
Cunning 1
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I geek out on this kind of stuff.

Sorry if there's lots of irritating questions about it.

Tokiwong said:
Pack Territory

The pack territory is about fifty square miles of housing developments, mainly Hillside Heights on the south side of Palisades View Pond; and Mile High Palisades on the north side with its many lakefront homes. Located nearby is Jefferson High School, home of the Juggernauts; where most of the young people from these housing developments go to school. There is a mall on the outskirts of the territory, Hillside Mall.
When I hear housing development I keep thinking “housing project”.
I assume we’re talking about suburban sprawl…. i.e. lots of different similar looking houses with slightly different themes. Some (most?) of the houses have fences but the developments themselves don’t. Am I on target?

50 sqm means that we’re talking about 7.07 sq miles on a side, right?
So the furthest point from point to point (i.e. diagonally) would be 10 miles or so?
(Obviously not exact, just wanted to get a feel for it).

Tokiwong said:
The region is not spiritually dead but most uratha consider the region spiritually weak; although the thick woods bordering the developments are strong with spirits, but rumors fly that they are home to powerful and vengeful entities that hate the encroachment of man…
Cool. This has lots of potential.

Tokiwong said:
other rumors tell of Predator Kings that haunt the dark woods, and perhaps even worse things.
Cool. Very bad for the pack, but cool.

Tokiwong said:
The pack is aware of a locus in the Palisades Park, a Gazebo that is known among the young people as a popular place to bring a date and get lucky. The resonance is one of lust and is moderately potent; Locus 2; supposedly a powerful spirit haunts it, but none of the uratha have ever seen it.
Innnnteresting.

Tokiwong said:
History wise, the region used to be in the care of native American tribes before the rise of the white settlers, even after Denver came into its own his region was largely undeveloped and only within the last fifteen years or so have people begun to settle with any regularity. The High School has only been around for about seven years, and in that time has risen to prominence in competitive sports and education, having much to do with the relative wealth of the region.

In terms of wealth level are we talking American Beauty or higher up the scale, like the richer side of Desperate Housewives? (i.e. to people cut their own lawns or have someone do it for them?)

Are the stores spread through out the area or clustered somewhere?

Random spirit suggestion (not sure where this came from):
The True Slam Kings were a bunch of passionate street dancers; tolerated by the police for their as straight edged antics were generally confined to the park and isolated side streets (and reportedly because one of the members was related to a police officer).
Over their four years at Jefferson the tight knit group’s focus gave birth to a spirit; it appears in the form of an urban outfit with no wearer and backed up with a half formed floating boom box (the actual composition of which changes over time; though it is always marked somewhere prominent with the TSK tag). Unfortunately, from the spirit’s standpoint, most of the TSK’s graduated last year and the group broke up.
Now starving of essence it’s desperate to find a new source of nourishment. It’s been hungrily eyeing the cheerleading around Jefferson, but it fears the aggressive and pugilistic Juggernaut.

I’m going to stop asking about the ban.
I think people are right and we need to move on.
Obviously if Toki is satisfied with the severity I should be too.

So the following should therefore be considered a tangent
[sblock]Something I realized that I was interested in:
I guess I was writing from the stand point of having a ban be significant in story terms. Something that is minor once every couple of weeks doesn’t seem like it would come up very much at all (however see below). Given that we have months of downtime I guess I expect it will just be handwaved. Or if we try to make it significant then the way internet games work (i.e. usually it will take someone, sometimes me, more than 24 hours to respond the game grinds to a halt).
So something that we do every day that acts as a backdrop, or something that is semi-frequent but a big deal, seems like it would be better suited to the game.

And now for a technical discussion:
Shalimar said:
A level 2 ban is only suppoused to conflict slightly with what the pack would normally do with out the ban. The 30 min a day requirement is actually harsher then a level 4 requirement of praying to a spirit 5 times a day for 2 minutes. At level 2 the service should be a weekly thing that requires a bit of time and effort. Having a victory celebration each week would certainly count as conflicting with what the pack would normally do since they wouldn't do it at all.
I just don’t agree with your assessment about ban severity.
Example: I work out 30 minutes most days. It requires a bit of dedication but doesn’t affect my life much at all. I can do it at home, I can go to the pool, I can do it when traveling, I can do it before I go to sleep.
Really, it has no impact on my life or limits my options.

The observant Muslims that I know who pray five times a day are in a very different position.
The country I’m in does a good job of putting prayer rooms and so forth in convenient locations, and is committed to making it easy for people to be observant, but it’s still a major commitment.
I mean… to a certain degree… they have to constantly be paying attention to what time it is, how long it is to their next prayer time, where they’re going to pray etc.
It affects when they can schedule meetings, the sorts of activities they can participate in, and every other aspect of their lives.

So, sure, 30 minutes a day is more “time” (i.e. 20 minutes more than 5 2 minute breaks) but for sheer “life disruptiveness” the 5 times a day is a much bigger hassle.
Bigger hassle = more severe ban
(IMHO natch)

Not that constantly building bonfires in the suburbs without a license doesn’t have the potential to cause problems… ;)
Actually now that I think about it there are all sorts of terrible things that could come out of this…
[/sblock]
 

[edit: a big chunk of this post was wrong. I've fixed it to avoid confusion later.]

Shayuri said:
Posting sheet here and in Rogue's Gallery. Comments welcome! Heeeelp me! :)
I think I may have mentioned this before but:
Mechanically speaking any time you’re in a stressful situation where you (or someone you care about) is threatened, you’re injured (outside of combat) or someone does something sufficiently, challenging/insulting/humiliating you need to make a roll to resist death rage.


IIRC that roll is composure + resolve. (if I’m wrong someone correct me)
As far as I know there aren’t any merits or lower level gifts that help control rage so it’s really about stats.


[edit: If you're in serious combat there is a chance you could get pulled into death rage (see the death rage post below.]

You’ve got 4 dice right now. Your flub rate is 12.96% (i.e. the odds that all four dice show a six or less). Not bad.
But if you get hit with a die penalty or two then it’s 21.6~36%.

A normal police officer won’t probably have a whole lot of stressful situations, but it’s possible, you may wind up mixing work&urtha life.
And one bad role (freaking out and mauling a suspect in custody because he mouths off) could really blow your character’s life up.

Since the odds of you taking an aggravated wound, or getting hit with a critical success "on the job" is pretty low it's probably not something you should worry about.

Sorry to have brought it up!
 
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I'm not sure what to do about that, honestly.

I could beef up those stats...but at the cost of my effectiveness as a warrior.

As it is, and as has been noted, we're pretty short on warriorality.

If anyone has suggestions or ideas, I'm open to them. I'm just not sure that the tradeoff would be worth it. But then again, I'm obviously a bit out of the loop on how bad these rage episodes can be, and how frequently they can occur.

If there's anything that can mitigate it...like a sort of "strong will" perk or something, that might be worth looking into.
 

Death Rage made simple

If I understand it correctly this is what you need to know:
[edit: I was basically wrong about how serious this is. No starting character is going to got into death rage because they get insulted. I'd misread the rules. Sorry for the confusion. Just think of this as FYI.]

Garou form is the ultimate war-form. You’re fast, strong, and so covered with fur and superhuman muscle you actually get armor. You also are fast and have wolf senses.
It’s like a barbarian rage + Shapechange.
But you’re rage unbound; iirc you need to make a check to force yourself to not attack something each round, or speak, or open a door, or do anything that doesn’t involve clawing or biting.
But the Uratha still controls the rage, you can choose to tear open a wall instead of cutting your friend standing next to you.
Generally you can’t stay in Garou form too long. And you can only do it once a day (or once a scene?).

Death Rage, Kuruth is part of the Forsaken curse (it applies to Pure too I think but anyway). It’s related to the death of father wolf, the shattering of Pangea and the raising of the gauntlet.
You resist Kuruth by rolling composure + resolve.

The three ways you go into Death Rage in combat:
*Somebody hits you with aggravated damage (including silver).
*Somebody hits you with an exceptional success.
*Seriously injured (i.e. you fill in one of the ‘last three boxes’)

There is also a chart, based on your harmony, that includes additional (out-of-combat) Death Rage inducing events.
For our purposes:
*Loved one or packmate is slain or betrays you
*Ally betrays you

(If your harmony drops to 6 or lower you have to start checking for things like "loved one in danger" or "takes aggravated damage outside of combat".
Below 4 is where getting insulted or humiliated could trigger Kuruth)

When in Kuruth you are in Garou form but there are some extra factors.There are two big changes
1. You’re totally berserk. Total lost of character control; always attack the closest creature. Nothing matters*, no wound penalties**, no limits on how long you stay in Garou form.
2. You’re channeling dark forces that rose when Father Wolf was killed. So the spirits really don’t like it, or you, or the pack. So even after the crisis has passed there is (or can be) an additional spirit related sets of issues. At the very least you have penalties to dealings with spirits for a certain period of time.

*=Again this is from memory but I -think- that if you’re gonna do something really really bad, like eat your own baby or whatever, you get a second chance roll. Don’t quote me though.

** =You aren’t affected by the wound penalties but it changes the sort of Death Rage you have. Instead (i.e. if you’re seriously injured per the definition above, or affected by certain gifts) the Death Rage manifests as a “flee” type directive. If we can’t get someone (like a pack mate) out of death rage then beating them down to seriously injured and then getting them to run away is really the –only- solution.
 
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