gamecat
Explorer
Given that this is my final redux (restarting the campaign to lv 1)of this character, I think I shall post him on the boards for your marveling and reviling.
(Created using Core Rules plus FRCS, MoF, the Splatbooks, the BOEM, Mark Doolan's Spelljammer conversion, and a house rule that all creatures have an extra feat, and all creatures with classes recieve an extra feat at 1st level. Welcome to the powergame...)
Westenberger the Jovial: Male Human Wizard 1: CR 1; Medium-size Humanoid (Human); HD 1d4+3; hp 7; Init +8; Spd 30 ft.; AC 14 (Touch 14, Flat-footed 10); Atk +3 Melee (1d8+3, 19-20/x2 Steelheart Chimera, Leveled Longsword) or +3 ranged (1d8, 19-20/x2, Light Crossbow); AL CG; SV Fort +2, Ref +3, Will +2; Abilities: Str 14, Dex 18, Con 16, Int 18, Wis 10, Cha 12.
Skills and Feats: Concentration +7; Jump +4; Knowledge (Arcana) +8; Knowledge (Spelljamming Lore) +8; Profession (Spelljammer Pilot) +4; Spellcraft +8; Tumble +5. Combat Reflexes, Improved Initiative, Martial Weapon Proficency (Longsword), Scribe Scroll, Spellcasting Prodigy (Wizard).
Posessions: Steelheart Chimera (Masterwork Longsword), Light Crossbow, 20 bolts, Spellbook, Explorer's Outfit, Scroll of Repair Light Damage.
Spells Prepared: (3/3) 0th: Light, 2x Repair Minor Damage; 1st: Freshen Air, Repair Light Damage, Silent Sound.
Spellbook: 0th: All in PHB, plus Repair Minor damage; 1st: Chill Touch, Freshen Air, Ice Dagger, Repair Light Damage, Scatterspray, Silent Sound, Starstriding, Spirit Worm.
XP: 300/1000
Steelheart XP: 12/1600
I'll post his history later. In short, he's a mage aboard the spelljammer Elegant Interlude.
(Created using Core Rules plus FRCS, MoF, the Splatbooks, the BOEM, Mark Doolan's Spelljammer conversion, and a house rule that all creatures have an extra feat, and all creatures with classes recieve an extra feat at 1st level. Welcome to the powergame...)
Westenberger the Jovial: Male Human Wizard 1: CR 1; Medium-size Humanoid (Human); HD 1d4+3; hp 7; Init +8; Spd 30 ft.; AC 14 (Touch 14, Flat-footed 10); Atk +3 Melee (1d8+3, 19-20/x2 Steelheart Chimera, Leveled Longsword) or +3 ranged (1d8, 19-20/x2, Light Crossbow); AL CG; SV Fort +2, Ref +3, Will +2; Abilities: Str 14, Dex 18, Con 16, Int 18, Wis 10, Cha 12.
Skills and Feats: Concentration +7; Jump +4; Knowledge (Arcana) +8; Knowledge (Spelljamming Lore) +8; Profession (Spelljammer Pilot) +4; Spellcraft +8; Tumble +5. Combat Reflexes, Improved Initiative, Martial Weapon Proficency (Longsword), Scribe Scroll, Spellcasting Prodigy (Wizard).
Posessions: Steelheart Chimera (Masterwork Longsword), Light Crossbow, 20 bolts, Spellbook, Explorer's Outfit, Scroll of Repair Light Damage.
Spells Prepared: (3/3) 0th: Light, 2x Repair Minor Damage; 1st: Freshen Air, Repair Light Damage, Silent Sound.
Spellbook: 0th: All in PHB, plus Repair Minor damage; 1st: Chill Touch, Freshen Air, Ice Dagger, Repair Light Damage, Scatterspray, Silent Sound, Starstriding, Spirit Worm.
XP: 300/1000
Steelheart XP: 12/1600
I'll post his history later. In short, he's a mage aboard the spelljammer Elegant Interlude.
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