Westenberger the Jovial

gamecat

Explorer
Given that this is my final redux (restarting the campaign to lv 1)of this character, I think I shall post him on the boards for your marveling and reviling.

(Created using Core Rules plus FRCS, MoF, the Splatbooks, the BOEM, Mark Doolan's Spelljammer conversion, and a house rule that all creatures have an extra feat, and all creatures with classes recieve an extra feat at 1st level. Welcome to the powergame...)

Westenberger the Jovial: Male Human Wizard 1: CR 1; Medium-size Humanoid (Human); HD 1d4+3; hp 7; Init +8; Spd 30 ft.; AC 14 (Touch 14, Flat-footed 10); Atk +3 Melee (1d8+3, 19-20/x2 Steelheart Chimera, Leveled Longsword) or +3 ranged (1d8, 19-20/x2, Light Crossbow); AL CG; SV Fort +2, Ref +3, Will +2; Abilities: Str 14, Dex 18, Con 16, Int 18, Wis 10, Cha 12.

Skills and Feats: Concentration +7; Jump +4; Knowledge (Arcana) +8; Knowledge (Spelljamming Lore) +8; Profession (Spelljammer Pilot) +4; Spellcraft +8; Tumble +5. Combat Reflexes, Improved Initiative, Martial Weapon Proficency (Longsword), Scribe Scroll, Spellcasting Prodigy (Wizard).

Posessions: Steelheart Chimera (Masterwork Longsword), Light Crossbow, 20 bolts, Spellbook, Explorer's Outfit, Scroll of Repair Light Damage.

Spells Prepared: (3/3) 0th: Light, 2x Repair Minor Damage; 1st: Freshen Air, Repair Light Damage, Silent Sound.

Spellbook: 0th: All in PHB, plus Repair Minor damage; 1st: Chill Touch, Freshen Air, Ice Dagger, Repair Light Damage, Scatterspray, Silent Sound, Starstriding, Spirit Worm.

XP: 300/1000
Steelheart XP: 12/1600

I'll post his history later. In short, he's a mage aboard the spelljammer Elegant Interlude.
 
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Brandon Westenberger the Jovial was born to a minor bureaucrat in the Imperium of Greater Axis, a tyrannical empire that poises to conquer the Neer planet. Like his uncle, Edward Westenberger the Discerning, He showed a potential in wizardry that is a Westenberger genetic marker, but was possessed of a contriving curiosity. That curiosity led him to study the dark arts of Necromancy in forbiddance of his uncle's decree. In the resulting argument, Westenberger snapped and left, taking an old family sword and reckless abandon on his new journey.

Westenberger soon took up a position as ship's mage aboard the spelljammer ship Elegant Interlude and began making the rounds between Axis in Neer and Thay in Toril, trading Axis luxury items for Thayan magic items. On his 3rd journey, a scuffle with a Zhentarim minor agent, Jhonen Hatecraft, led to a deadly rivalry and a potential conflict between the sailors of the Elegant Interlude and the black network, one in which the sailors would definitely lose. Westenberger wants to rip the black network down and lay the Red Wizards low. Given his recklessness, he may very well do so...
 


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