D&D 5E What’s So Great About Medieval Europe?


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Society.
It was written by society.

Just like the rules that you don't fart or pick your nose in public. Swear in front of five-year-olds. Descriptively talk about your last sexual conquest on the bus. Or any of the million other unwritten rules and mores we have to make life livable.

I strongly disagree that society has a general rule about that. I may be wrong, especially about the US, a place that I only know second-hand. For the part of society that I got to meet in person, though, this is not even an issue that is worthy of having social rules about, especially general rules.
 

That is very much the catch-22.

I've seen people on Twitter ask why there are so few afrocentric campaign settings for D&D. The harsh answer is "because there are so few people of African decent working in gaming."

Which leads to the easy fix of hiring more People of Colour for gaming positions and supporting the ones in the industry.
I have some hope that the recent surge in fantastic fantasy literature written by people of African descent will help ameliorate this. Lovecraft Country would be my prime example. Genius book. NK Jemisins' Dreamblood Duology would be another great example. Heck, even Black Panther in a step in the right direction.
 

I'll admit that although I'm usually on the PC side of the debates here, I don't (yet?) buy into the argument that majority cultures shouldn't produce "content" (RPGs, novels, music) that appropriate ideas/themes/etc. from minority cultures. I don't think Paul Simon is a bad person for "Graceland", for example. In my view he helped South African music gain worldwide attention.

EDIT: Certainly one is courting trouble by trying to characterize a culture they're not familiar with. But that makes it a bad idea because it's risky, not because it's evil.

Then again, a friend (or not...) once reminded me of some reprehensible things I said about gay people in high school in the 80's...that I don't even remember. Now I'm aghast at what I used to think, so maybe I just haven't understood this particular issue well enough yet. I'm trying to keep an open mind.
 

I'll admit that although I'm usually on the PC side of the debates here, I don't (yet?) buy into the argument that majority cultures shouldn't produce "content" (RPGs, novels, music) that appropriate ideas/themes/etc. from minority cultures. I don't think Paul Simon is a bad person for "Graceland", for example. In my view he helped South African music gain worldwide attention.

It's sometimes hard to say what cultural appropriation will get resistance. Neil Gaiman largely gets a pass for Anansi Boys and American Gods though some criticize his cultural appropriation while others laud it.
 

Doesn’t follow at all.

They're telling me I can't fully participate in the game. If I were an author and I came up with some great source material, an adventure, or some other contribution to the game I am not welcome to submit any of it because of my race, religion, or national origin. If you specifically want to exclude people from producing the game what makes you think those same people are going to be keen on playing it?
 

They're telling me I can't fully participate in the game. If I were an author and I came up with some great source material, an adventure, or some other contribution to the game I am not welcome to submit any of it because of my race, religion, or national origin. If you specifically want to exclude people from producing the game what makes you think those same people are going to be keen on playing it?
That's why it is a general rule and not a specific one. If someone is going to produce a sourcebook for, say, a campaign set in medieval Afghanistan, one would expect that not only would the Western authors thoroughly research it, they would hire writers or at least consultants and sensitivity readers from Afghanistan and with historical knowledge of the place. It isn't a particularly high bar.

It's also important to note that cultural appropriation is a very real thing, but it does not include any and every use of culture in media. Cultural appropriation is crappy Halloween costumes and insensitive sports logos and poorly researched game manuals.
 

Again,part of why many are afraid to step out to other themes and cultures is that there was a long period of people constantly doing it so bad.

You usually can get around criticism if you earnestly try to put out quality content. It's a low bar really.

Unfortanely, like most media, gaming is full of cash grabs pushed by "suits". Whether is video games, board games, or tabletop games.
 

To be clear, I certainly do think racism and cultural appropriation are topics to be taken seriously. From a business standpoint, it's not a good idea to produce content which may be offensive to a portion of your customers. Though, it's not always easy to determine where the line been appropriation and inspiration is set. (And I would posit that some of that is because we live in a contemporary culture which has created something of a fear concerning even discussing those issues openly, but that's likely better suited for something other than a RPG forum.)

I'm not sure if this is better or worse, but sometimes I will start with a piece of a historical Earth culture (because I'm not familiar with cultures from the histories of other planets,) but then consider how those concepts may change or be altered to better fit biological differences, differences produced by climate, and the existence of fantasy monsters. (Though, even here, a line must be drawn somewhere. Sometimes, going too far down the rabbit hole of making something believable detracts from making something playable -even as someone who likes to have touches of "realism" in fantasy.)

For example, in one of my settings, dwarves^ are based upon Asian culture (rather than the typical Viking & Scottish or Irish mix). More specifically, I based some of their cultural ideals upon the Warring States period of Japan and Three Kingdoms Era China. Dwarves are often described as leaning toward lawful (in terms of alignment) and having some manner of clan structure. As such, the idea of Dwarven Daimyos and clans vying for control through an elaborate mix of polite diplomacy and warfare made sense to me.

(^FWIW: I have two types of dwarves in this particular world. One is a mix of Warring States Japan, Three Kingdoms China, and D&D Dwarves; the other is loosely based on a blend of Grecco-Rome sword & sandal fantasy, Dragon Age Dwarves, and Catholic Saints.)

Though, that lead to questions of how things changed when I blended the two ideas. The mental picture of a dwarf samurai^ was kinda cool, but dwarves are traditionally known for using axes and hammers. Sure, I could change that as well, but I was already doing a radical departure from what players usually expect, so I wanted to keep some familiarity*, so as not to create something completely alien from what players know.

^
I believe 3rd Edition's Complete Warrior featured a dwarf as the iconic samurai.
*Which may be a comment relevant to the topic of this thread. A lot of fantasy ideas and tropes are commonly known, and it tends to be easy for someone to sit down at a table and join in without putting a whole lot of thought into understanding the narrative of the world.

So, that lead to thinking what a (for lack of better words) katana-version of an axe might look like because, just as players may have preconceived notions of what a dwarf is like, players also have certain images of what being a samurai includes. At one point, I had a mental image of something similar to a Klingon Bat'leth, but used the opposite way (which is to say that the convex curve would be the striking surface, and the handles would be on the opposite of where they are for the Klingon weapon.

It is around that time that I also entered into a discussion with a friend about whether or not it made sense for dwarves, a group of people known for living underground and in close-quarters, to rely on weapons best suited to wide swinging arcs. So, this lead to considering some manner of hybrid axe/spear. I am still in the process of mentally sketching that out and reconciling that with the fantasy image of a samurai.

The point is that I started with one piece or one idea, but I modified it. I'm not sure if that is appropriation. I do not feel I am presenting the culture in a negative light (nor would my intent be to do so). But, perhaps someone would be offended by having a portion of my campaign world focused on samurai and ninja tropes. I cannot for sure say how others may view that.

In the event it is viewed as offensive, I feel that I would also need to re-evaluate orcs, hobgoblins, and many of the other traditionally evil humanoids because they tend to be caricatures drawn from Euro-centrically negative views of non-European cultures. Orcs often tend to be a blend of what were seen as negative traits among tribal cultures and (occasionally) the "one drop rule" pertaining to a human obviously not being of pure blood if mixed. This comes full circle back to determining where the line between appropriation and inspiration is drawn, and -similarly- where the line between real-world social issues and setting the stage for a fantasy game is drawn.
 

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