jgsugden
Legend
Wow. I tried. You're absolutely not getting what I'm saying.Heh, I am relieved that you recognize that 3e psionics is spellcasting with a paintjob...
Good luck.
Wow. I tried. You're absolutely not getting what I'm saying.Heh, I am relieved that you recognize that 3e psionics is spellcasting with a paintjob...
The 3e Psion feels like magic, like how magic should be.What I want is the feel: something distinct from magic,
Psionics can be angelic disembodied minds, and Platonic, despising the human body and the material world.and something that feels cerebral and enlightened.
Yeah, that is true for both Platonism and Animism. The mind is in an altered state when manifesting effects.They should feel like a mind that has achieved a higher state of consciousness,
Heh, if the imperfections of the human body are foul, then I want to be foul.not a mind that has been corrupted by foul influences (I'd be willing to entertain the latter as an option, perhaps connected to particular powers, but not as the default mode).
I like character concepts that are thematically tight. This might even be the only thing that all psi fans agree on?Ideally you should also have the feel of a small number of core abilities that manifest in different ways: while Awe, Daydream, ESP, False Sensory Input, and Inflict Pain are all mechanically distinct powers, they feel like you're using the same telepathic ability to achieve a particular thing.
I am trying to get what it is that you find appealing.Wow. I tried. You're absolutely not getting what I'm saying.
Yeah.I'm not fan of pre3e Psionic mechanics.
Ok.But I am a fan of Psionics not using 9 levels,
I find the nine spell schools unhelpful too.9 schools,
Spell points would be an easy solution, if the 5e DMG spell point system didnt hurt the eyes.4/3/3/3/...
3e, 4e, and 5e have all made psionics a form of magic. That ship has sailed.magic rules.
5e is a democracy. The designers implement the mechanics and flavors that pass the 60% approval rating threshold. 5e is what it is. The DMs Guild is an avenue for more niche content.Contrary to popular belief, it isn't the best system. It's ported in for nostalgia and forged to "work"
Yes.5e uses 4 tiers of play
It kinda is like that with spells.so the best magic system would have levels of a number divisible by 4.
I like disciplines. I see 4 main disciplines, each subdividing into sciences. We can dicuss what the disciplines should be. I definitely want disciplines.And since D&D psionics has 6 specialties, it should 6 schools.
It helps if there is a 5e model to compare to, whether Bard or Warlock, or Paladin or Monk.5e assumes 6-8 encounters. So the baes psioinics would have a number of powers used per day divisible by 6, 7, or 8 or one of their factors. Since all the proficiency bonuses except +5 are factors of 6 or 8, multiples of it works.
6 disciplines X 4 tiers = 24 psionic powers.
- 6 Psionic Disciplines
- 4 Psionic Powers per Discipline,one per tier of play
- 24 total Psionic Powers
- Psionic Power Dice equal to 3 times your Proficiency Modifier
It should do other stuff than spells. There is a very strong element of "I know it when I see it" there, which I realize is not helpful.The 3e Psion feels like magic, like how magic should be.
So, it is hard for me to relate to what "not magic" means. Do you mean no ceremonial rituals or what?
I'm kind of neutral on "animistic" psionics. I think a psion can certainly use their abilities to affect or emulate natural things (think Treeshapers in Elfquest), but I like to keep primal magic as a separate thing where you're dealing with or emulating spirits of the elements/nature. A psion could certainly grow wings to fly, but they wouldn't be "the wings of an eagle".Psionics can be angelic disembodied minds, and Platonic, despising the human body and the material world.
Oppositely, psionics can be this worldly, active, and animistic, celebrating the features of the nature to the exclusion of anything beyond nature.
I was mostly referring to the aberration/far realm stuff some people like for their psionics. I could see this being a pathway to open up other avenues of psionic ability. Using the previous analogy of supers, this would be the domain of the Shadow King, a psychic entity that possesses people and uses their own abilities combined with his own to manipulate reality, often on a more fundamental level than psionics normally can do.Heh, if the imperfections of the human body are foul, then I want to be foul.
Ah. That helps to see where you are coming from. I tend to agree with much of it. For example.A psion instead has a more direct command over some aspect of reality. They should be able to control this in a more flexible fashion, particularly as they develop their abilities, but they should stay in their overall wheelhouse. Psions generally shouldn't be able to create things ex nihilo the way magic easily does, but should be limited to manipulating that which already exists (I am convinced that the only reason metacreativity was a thing in 3e was that the 3.0 psion had different disciplines based on different stats, which meant that six disciplines were needed, and unlike 2e they couldn't use metapsionics because all had to be available at 1st level). If they create something, it should likely be force-based and only last as long as it is actively maintained. An all-day-long effect like mage armorshould be beyond the abilities of a psion – a telekinetic might be able to create a suit of force armor, but not one that lasts all day.
But in exchange, they should have a lot more flexibility with the abilities they do have. A wizard can have a spell that opens a lock (knock), another spell that can lift an object and slowly move it from one place to another (unseen servant or mage hand), and a third that throws a small object with enough force to hurt or possibly kill (catapult). For a psion, those would all just be expressions of telekinesis. A bard has one spell that inspires feelings of friendship and loyalty (charm person), another for bravery (heroism), and a third for placidity (calm emotions), but for the psion those would all be part of a telepathic ability to control emotions.
I associate the primal power source as the elements. Namely, water, fire, air, earth, plus plant, albeit normally in the sense of rivers and rain, sunlight and lightning, winds, rocks and mountains, plus forests, trees and flowers. And so on.I'm kind of neutral on "animistic" psionics. I think a psion can certainly use their abilities to affect or emulate natural things (think Treeshapers in Elfquest), but I like to keep primal magic as a separate thing where you're dealing with or emulating spirits of the elements/nature. A psion could certainly grow wings to fly, but they wouldn't be "the wings of an eagle".
Oh. Ok.I was mostly referring to the aberration/far realm stuff some people like for their psionics. I could see this being a pathway to open up other avenues of psionic ability. Using the previous analogy of supers, this would be the domain of the Shadow King, a psychic entity that possesses people and uses their own abilities combined with his own to manipulate reality, often on a more fundamental level than psionics normally can do.
Unfortunately, there is a third group, for whom getting what they want is not enough. It is important to them that others are prevented from getting what they want. This group is (hopefully) not large, but it is extremely vocal, and after the DDN playtest it is used to be catered to more than it should (ie, at all).A lot of people don't care whether Psionics and Magic are fungible and think it's not a big deal if magic and psionics mix.
A lot of people -do- care whether Psionics and Magic are fungible and think it is a big deal if magic and psionics mix.
You will not please either group by making Psionics and Magic into the same thing, 'cause the first group doesn't care and the second group will feel let down.
But there is also a group that actively wants psionics to work like magic, because it results in a simpler system with a shallower learning curve. You can just roll up a psion and apply your wizard-playing skills, and it'll mostly work.A lot of people don't care whether Psionics and Magic are fungible and think it's not a big deal if magic and psionics mix.
A lot of people -do- care whether Psionics and Magic are fungible and think it is a big deal if magic and psionics mix.
You will not please either group by making Psionics and Magic into the same thing, 'cause the first group doesn't care and the second group will feel let down.