Eight psychic disciplines. Each power has:
- A bonus action stance that activates a planar ability.
- One base ability w/ no psi point cost. One base ability with a point cost.
- An additional psi-point fueled power at gained at levels 5/11/17 (these are 5E's combat increase levels).
- Psion class starts with one disciplines, gains another from their subclass, and another at 5th/9th level.
That's 48 powers with specialization forced.
That isn't broken. That isn't complicated. That isn't overwhelming. This is relatively easy to design and can be fit into any 5E game with this kind of set-up.
That's all it takes. This isn't complicated, this isn't broken, you keep the point flavor, the flexibility, etc, you can make 48 non-spell powers pretty easily, and it would be fun to use.
I really cannot comprehend why some of you think this is too much to add to 5E. It isn't. You give monsters the same powers. Seriously, its just a variant to replace a Mindflayer's "Psionic Spellcasting" with "Psychic Disciplines."
Can we please stop gaslighting psionics fans by telling them that this is too complicated. 8 categories of psychic power with 6 powers each is pretty easy to construct, even when spells take up so much space.