What about 4th edition made you go AHHHH this is D&D to me.

The Yeenoghu Demonomicon dragon article.

I own the DMG and I'm reading it straight through after browsing what I thought would be fun parts (gods, planes, artefacts) I'm up to the traps right now. The artefacts that I skimmed did not do that much for me. Same for the god descriptions. Planes were better.

I browsed the MM and I noticed no physical descriptions, and 20+ hp for 1st level kobold monsters on the downside with good art, neat looking simple powers on the plus side. Both books had neat things but not a warm fuzzy "AHHHH this is D&D" homey feeling.

I really liked that 4e Demonomicon article though. It had a "this is cool D&D" feel to it.
 

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So far... nothing. I think 4e has a lot of potential as a Fantasy RPG but nothing in it seems particularly D&Dish to me.

I can think of half a dozen games off the top of my head that feel more like D&D to me and none of them have D&D in the title.

I wonder if this is a perspective thing. One of the guys in my local group was saying "It has classes, levels and you roll dice! It has orcs! It's D&D!" to which I replied "Well what makes it feel more like D&D than PFRPG, Talislanta, 5th Cycle, or WHFRP?" "His reply was "I dunno, I had to look all those up on Wikipedia."

Have those of us who have seen more D&D knock-off games developed finer (not better, look it up) discrimination for what qualifies as D&D to us? 'Cause frankly Earthdawn feels more D&Dish to me than 4e does.

This is kind of true for me. I have played so many friggin fantasy RPGs it takes more than orcs, dice rolling, classes and levels to seem D&D.

Axe of the dwarvish lords and hand of vecna...now that gives it more of a D&D feel.
 

Have those of us who have seen more D&D knock-off games developed finer (not better, look it up) discrimination for what qualifies as D&D to us? 'Cause frankly Earthdawn feels more D&Dish to me than 4e does.

At the risk of encouraging other posts like the one I quote, despite the plea from the OP, I must say: Earthdawn feels more D&Dish to me than 4e does as well, but 4e is growing on me. (And 4e is about fifty-seven times a better game.)

I suspect this is normal. 3e didn't feel like D&D to me when it first arrived, but it grew on me like a shadow-covered fungus.

My "ahhhh" moment wasn't from getting a "D&D feel", but from getting a "this is fun again" feel. The latter's more important, and I suspect the former will come shortly.

The WP
 

For me it was the concise, relatively basic nature of the classes and races and the "Points of Light" setting. It took me back to playing BD&D when I was 10.
 

When I played my first game of 4e on Worldwide Game Day, I hadn't even seen the books so I got to sit down and play it sight unseen.

It just plays like a game of D&D - my human cleric of Pelor healed a dwarf fighter ally while fighting hobgoblins, skeletons, and animated statues. We had to overcome traps, rescue villagers, and fail to figure out a badly designed puzzle. I got to turn undead to send them scurrying, and the party wizard blasted off a bunch of neat spells from the back lines. The rogue sneak attacked everything possible, and the table cheered whenever someone scored a critical hit.

-blarg
 

Actually playing it. I was quite unsure until then.

There are still some "WTF" things about it, things that make me go "Is this D&D? This doesn't seem like D&D", the treasure packages for example, but having played it, I can confidently assert that for me, it's D&D enough to be D&D. It's as D&D as 3.5E felt to me, which is to say less D&D than 2E, but more D&D than, say, Runequest. If it hadn't been branded D&D and all D&D references had been obscured, and the fluff removed, I'd have thought it was a d20 version of Earthdawn, though, to be honest. That is NOT a bad thing, but I'm just saying, for the sake of posterity.

Also, let me be clear, what it FEELS like in play, to me, is RC D&D, not AD&D. Take that as you will.
 

I got the "AHHHHHHH..." factor when I saw that I could once again concentrate on running the game and less on making sure I had the math right.
1. This. It felt like 1982 all over again.

2. When I read Dragon Magazine and said, "I can use this---all of this---in my game".

3. When I realized that I could run D&D without feeling I needed a campaign setting to make it interesting.

4. Adventurer's Pack in the equipment section. That took me back.
 




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