Ruin Explorer
Legend
Ah, man, I like the whole treasure parcel idea. So much better/easier (IMO!) than a Character Wealth by Level approach.
Well, you gotta put it in context Wisdom. I thought the character wealth by level approach was the most bloody stupid thing in 3E, an edition that had plenty of bloody stupid things in it, imho.
I never had a problem with "characters hes gots what theys gots, heeyup, reckon", or whatever, y'know. Only this balance-craze and the crazy obsession with +stat items in 4E made money/level necessary, and sadly 4E, which could have improved on all editions by giving clear guidelines for expected plus of item/character level decided to continue this tradition of penny-pinching precision. Luckily it's a lot more ignorable than 3E.
Also the way the packages are handled for parties of less than 5 is just out and out bad math (assuming 5 is genuinely meant to be "baseline"), but that's not a surprise and a topic for another thread.
jdrakeh - Yeah, that was mostly how I felt
