Yes. The wizard argument.
Just because you elect to not play a wizard, does not mean that you should not have multiple choices of "Neat Things to Do" each and every round of combat.
The fact that your "Neat Things" will be fairly mundane in nature does not mean that you shouldn't have any to choose from, and is one of the weaknesses of D&D since, I dunno, Chainmail, that has persisted through 3.X and which Pathfinder inherited.
The unmodified (or, at best, slightly modified) normal attack against a single target is the bane of the warrior-types.
High-level archer-types should be acting like over-the-top Robin Hoods, making trick shots off of walls, splitting shields with a well-placed bolt, firing three arrows at once into three different targets, etc. Getting one additional attack when you score a critical hit is, at best, underwhelming. Even worse, it doesn't even provide an option to the crossbowman - it's just another modification to his standard, I've-been-doing-this-since-1st-level basic attack.
As it should be:
High-Level warrior combat action : low-level warrior combat action :: wish : magic missile
Hahahaahaa.
Sure. I mean I don't really know what to say. Some people have a problem with it some don't. I don't see the issue at all but I don't play with people I don't know or at events/conventions. So I don't know that end of things. I'm sure in that realm these things are important but they really aren't when you're sitting at a table surrounded by friends.