The Disadvantage stuff works relatively well at any level since it's more or less equal to a -5 to that roll. It's pretty good at low levels and tapers out to good at high ones in my opinion; no problem there. So the fighting style Protection is awesome there.
Anything that relies on attacks of opportunity gets a kick in the gut at 5th and 11th level. Extra Attacks keep a fighter competitive with damage during their turn, but effectively a level 20 Fighter is 1/3 as dangerous during a reaction as a level 1 Fighter is if you catch my drift. Likewise, maneuvers that only affect "Large or smaller creates" aren't as effective as time goes on because more monsters are in larger size categories.
Maneuvers like Goading Attack (Wis save or disadvantage attacking others), Menacing Attack (Wis save or frightened) depend on superiority dice. Maybe it's my own experience, but 4-6 dice (excluding feats) per short rest seems restrictive, especially since an hour-long short rest really dissuades my group from taking them compared to 4E's 5-minute short rest.
Feats like Sentinel or other things that work with attacks of opportunity are really limited by only having one reaction per round. It kinda makes having multiple abilities that do similar things on reactions a waste and becomes useless if even two enemies try to charge past you.
I'm not experienced enough with 5E to know how to fix these problems (and I dislike that I have to put time into fixing things I perceive as problems in a new system with a $50-150 entry free), but as general ideas I'd like to go back to the one playtest packet where fighters restored superiority dice upon rolling initiative or beginning battle, or possibly change how long short rests are. I'd like if there was a way (whether feats, class feature, etc.) to gain more Reaction actions or maybe have like 1 free attack of opportunity per round. I'd also like it if everything that applied to an Attack option (like certain feats or extra attacks) applied to attacks of opportunity.
Edit: Also for a past post, I just realized that in 4E my group houseruled choosing X skills you wanted instead being forced into "Skill 1, Skill 2 + 3 others" with your class because we found the way the book had it dumb. I apologize, that really skews my view of skills in 4E.
Anything that relies on attacks of opportunity gets a kick in the gut at 5th and 11th level. Extra Attacks keep a fighter competitive with damage during their turn, but effectively a level 20 Fighter is 1/3 as dangerous during a reaction as a level 1 Fighter is if you catch my drift. Likewise, maneuvers that only affect "Large or smaller creates" aren't as effective as time goes on because more monsters are in larger size categories.
Maneuvers like Goading Attack (Wis save or disadvantage attacking others), Menacing Attack (Wis save or frightened) depend on superiority dice. Maybe it's my own experience, but 4-6 dice (excluding feats) per short rest seems restrictive, especially since an hour-long short rest really dissuades my group from taking them compared to 4E's 5-minute short rest.
Feats like Sentinel or other things that work with attacks of opportunity are really limited by only having one reaction per round. It kinda makes having multiple abilities that do similar things on reactions a waste and becomes useless if even two enemies try to charge past you.
I'm not experienced enough with 5E to know how to fix these problems (and I dislike that I have to put time into fixing things I perceive as problems in a new system with a $50-150 entry free), but as general ideas I'd like to go back to the one playtest packet where fighters restored superiority dice upon rolling initiative or beginning battle, or possibly change how long short rests are. I'd like if there was a way (whether feats, class feature, etc.) to gain more Reaction actions or maybe have like 1 free attack of opportunity per round. I'd also like it if everything that applied to an Attack option (like certain feats or extra attacks) applied to attacks of opportunity.
Edit: Also for a past post, I just realized that in 4E my group houseruled choosing X skills you wanted instead being forced into "Skill 1, Skill 2 + 3 others" with your class because we found the way the book had it dumb. I apologize, that really skews my view of skills in 4E.
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