D&D 5E What are your favorite combos?

Darkness + Devil's Sight + Blink: (for Fey Pact BladeLocks) Cast Darkness on your pact blade, then Blink. On rounds when you Blink away, your Darkness spell goes with you, and it won't interfere with your allies' vision. When you return, the Darkness comes back with you, and you've got Advantage on your attacks.

To piggy back on this, shadow monk/Warlock. darkness, shadow step, and devil's sight is crazy. My PC was dishing out the damage all over the battlefield, which leads me to my other combo:

hex + flurry of blows

Other great combos? A battlemaster fighter using superiority dice to give the paladin an extra smite attack. In one game I was the paladin and did some serious nova damage when you use smite with all your regular attacks, and then get get another on top of it.
 

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Ancients Paladin: Channel Divinity (restrains target) + Moonbeam. Just run the beam over him; he can't get away.
Ancients DEX-adin: Channel Divinity + Whip = free attack with no retaliation.
Paladin or Fighter or Barbarian + Rogue = auto Sneak Attack. Especially good if the Rogue Player is new to the game; they get to feel powerful and effective.
Moonbeam + confined spaces = way to keep low-level NPCs coming one-at-a-time instead of in a swarm.
3e Paladin variant "Know Greatest Enemy" + high CHR = also Know who doesn't really want to fight (they don't register as 'an enemy') and Intimidate / Persuade them to bug out while they still can

Monk/Rogue1 Attack + Flurry of Blows + Sneak Attack. Normally low-level monks give the enemy a "death of 1000 cuts". Make one HURT more.

Monk + Ranger. The monk hits several targets for tiny damage - just enough to trigger ranger's Colossus Slayer.

Arcane Trickster: Disguise Self as a STR 20 Classic CE Half-Orc Barbarian and tell pesky civilian npcs to GET LOST.

Arcane Trickster: detect some NPC sneaking around + Message "I can see you hiding over there. I know what you're up to."

Two fast allies + 50 ft rope + some space + surprise = stretch out the rope and try to knock some of your enemies prone; follow up with Fighter or Barbarian or TWF Ranger.
 

Monk + Ranger. The monk hits several targets for tiny damage - just enough to trigger ranger's Colossus Slayer.

Monk with Hunter's Mark wins.

Personally I prefer Horde Breaker over Colossus Slayer on a Ronk, it's better at higher levels - particularly if you use it to Stunning Strike an additional foe.
 

More Monk/Ranger combos: (I've been up late again.)

Specifically, I'm working on a Shadow Monk/Deep Stalker Ranger Multiclass character. (November Unearthed Arcana)

Sentinel Feat + Tunnel Fighter style = stickiest character ever.

Monk Extra Movement + Mobile Feat + Longstrider Spell + Underdark Scout feature = fastest 3rd level character I've seen

Deflect Arrows + Hail of Thorns Spell = A whole new meaning to "Right back at ya!"


If I come up with more ideas for this multiclass I'll post them. Rather a lot of moving parts and two classes I've hardly played at all, so I'm still figuring it out.
 


As a Ranger with a level in Rogue, I love stacking Sneak Attack, Colossus Slayer and Hunter's Mark for 1d8+2d6 bonus damage.

One of my friends, playing a Druid, introduced me to the epic combo that is Spike Growth + Thorn Whip + Gust of Wind. You drag the enemy towards you through the spikes, then blow them back away so they go through them again, and repeat until everything's dead.

That reminds me: I love Agonizing Repelling Eldritch Blast + Spike Growth/Wall of Fire/cliff edge.
 

MC Berserker Barbarian/Moon Druid
  • Bonus Action attack
  • Reckless Attack
  • Resistance to Weapon Damage
  • Rage Damage adds to Wild Shape melee attacks
  • Unarmored Defense
  • Elemental Forms are immune to Exhaustion
  • Spell Slots converted to healing
  • Full Spell progression

That's just a 3 level dip into Berserker and you'll benefit until the end of the campaign. It makes your Wild Shape more like an Incredible Hulk, especially when you can turn into an Earth Elemental.
 
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Monk at least 6 level with rogue shadow step + sneak attack stacks great with assassin or you can tie it with the new SCAG and make a master spy who ports to a shadow listens change disguise and then can replicate that person speech after that person leaves or they kill him and stash the body etc etc.

Barbarian with Polearm/GWM feats (totem build) yea that can rock some damage

Tempest Cleric to get heavy armor/shield and stack with storm sorcerer build (synergies are nice)

Ranger 5th rogue rest away add in sharpshooter feat for a sniper build (Hunters Mark as while)
extra attack in case you miss with the first for the sneak attack
+2 archery attack to help offset -5/+10
colossal slayer extra 1d8 once monster is wounded
Hunters mark
and a few spells that can be useful
Pass without trace
silence
 

One of my friends, playing a Druid, introduced me to the epic combo that is Spike Growth + Thorn Whip + Gust of Wind. You drag the enemy towards you through the spikes, then blow them back away so they go through them again, and repeat until everything's dead.

Both Spike Growth and Gust of Wind are concentration spells, so that one is off. Still SG + TWhip seems like fun to me.

My favorite combo is to trip attack flying foes to drop (prone) for falling damage.
 

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