Well, I have had two instances.
The first time involved me retiring my character after the GM had my character's reason for adventuring and the resulting situation created a situation where it made sense for him to retire.
The second involved the party (experienced adventurers) arriving at a new region and a town where a woman was about to be publicily executed. Her crime? She had stolen some bread and a few pieces of fruit to feed her family.
My character was a Monk from an Order that the GM established was sworn to protect the the innocent and downtrodden, fight for justice, etc. Therefore, I was not willing to have my character let the woman be executed for stealing food despite the rest of the party claiming to feel sorry for the woman, but did not want to get involved until we had learned more about this new place.
I turned to the GM and said that, given what he told me about the Order of my character, he would not standby and let the woman be executed for taking food to feed her family. He agreed that coming to the woman's aid was acting in character. So, I had my character don a large dark cloak, a scarf, and wide-brimmed hat to obscure his facial features and to prevent repurcussions on the other party members before approaching the front of the crowd and confronting the people running the execution
When persuasion and offering to pay for the stolen food did not work. My character fought off the guards and executioner and released her to the cheers of the gathered crowd.
Afterward, the party said they understood why I went to the woman's aid, but they could not travel with me as someone might have seen me with them prior to donning my "disguise".
The GM, however, was not willing to penalize me for taking action. For the next few sessions, he provided my character with situations to rescue people. My character became a popular masked vigilante working alone under the cover of the night until the GM finally was able to bring the party and my character back together.
The first time involved me retiring my character after the GM had my character's reason for adventuring and the resulting situation created a situation where it made sense for him to retire.
The second involved the party (experienced adventurers) arriving at a new region and a town where a woman was about to be publicily executed. Her crime? She had stolen some bread and a few pieces of fruit to feed her family.
My character was a Monk from an Order that the GM established was sworn to protect the the innocent and downtrodden, fight for justice, etc. Therefore, I was not willing to have my character let the woman be executed for stealing food despite the rest of the party claiming to feel sorry for the woman, but did not want to get involved until we had learned more about this new place.
I turned to the GM and said that, given what he told me about the Order of my character, he would not standby and let the woman be executed for taking food to feed her family. He agreed that coming to the woman's aid was acting in character. So, I had my character don a large dark cloak, a scarf, and wide-brimmed hat to obscure his facial features and to prevent repurcussions on the other party members before approaching the front of the crowd and confronting the people running the execution
When persuasion and offering to pay for the stolen food did not work. My character fought off the guards and executioner and released her to the cheers of the gathered crowd.
Afterward, the party said they understood why I went to the woman's aid, but they could not travel with me as someone might have seen me with them prior to donning my "disguise".
The GM, however, was not willing to penalize me for taking action. For the next few sessions, he provided my character with situations to rescue people. My character became a popular masked vigilante working alone under the cover of the night until the GM finally was able to bring the party and my character back together.