The Crimson Binome
Hero
How many healing spells were you even casting in a day? Was it really the case that you would previously cast seven healing spells on the same character in one day, and now you couldn't because they only had six healing surges?Healing surges are no longer connected to virtually every source of healing in the game. That's a complete game-changer to me.
Maybe it's just because we never played clerics in AD&D or 3E, but we always just did our best to avoid taking unnecessary damage. Spamming cure spells was never a thing at our table.
In that regard, 4E and 5E are identical. If your squishy skulkers aren't running forward to absorb some damage, then all of their free self-healing that they get every day is going to waste. The party still has to stop adventuring for the day as soon as the first character runs out of Hit Dice and the healer doesn't have any discretionary healing left, so it's imperative that you spread the damage around if you want to get the most out of each day.The squishy skulkers (warlocks, rangers & co) must now emerge to take on a few hits. Why? To spread the damage evenly among all party members. This also felt utterly artificial.