D&D 5E What benefit to Delayed Blast Fireball?

Same basic odds as level one. 65% save, 35% boom. The difference for the Rogue is Evasion. If it goes boom, 65% 0 damage and 35% 1/2 damage.

Aren't you forgetting the damage that everyone else suffers? The wizard likely does NOT have Evasion, and the DBF is going off at point blank range.
 

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Aren't you forgetting the damage that everyone else suffers? The wizard likely does NOT have Evasion, and the DBF is going off at point blank range.

No. I was just replying to the reason that the Rogue tries it. If the Wizard isn't smart enough to be more than 20 feet away, oh well. :lol:
 

Have an ally polymorph the Big Bad into a killer whale or something while you charge up the delayed Fireball. End one spell, trigger the next.
 


Well, gimme a few months when my group gets that high, I'm sure they will come up with 57834957348902 nonsensical ways of putting this to use as the central crux of their master plans.

It could be worse. I've had an inordinately large number of combats in 3.5E end in cakewalks for the PC's due to a combination of Grease, Glitterdust and my complete inability to roll above a 10 for saves.

You would think that 1st and 2nd level spells would be ineffectual at higher levels, yet those 2 spells could make fights so much easier for the PC's when they were in the mid-teens. It's happened that many times now that my reaction is basically, "Oh look, yet another combat where the bad guy is crawling around blind on the floor while the party curb stomps him into oblivion. I did not see that coming at all!" [DM rolls eyes]
 


Done right, you could have both detonate together along with a regular fireball as well (probably have to be a 5th level 10d6 fireball if you try it at 13th level) for a 41d6* massacre. Thats an average of 143.5 damage AE for an opening surprise attack with 3 saves required to take half.

Insidious.

I'll have to use this against my 15th level party. :D
 

This is how it *almost* worked in my AD&D Dragonlance game at the weekend: sandwich the party between twin walls of force, drop your DBF out of a rope trick, nip back inside, profit.

Unfortunately for my villains, the plan was scuppered by a kender, his pockets, and the following words: "What does a Rod of Negation do?"
 


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