Mercurius
Legend
This thread inspired me to start a new topic, particularly baed on Giltonio_Santos's comment "I won't be able to use the system to roll the kind of game I prefer without working very hard on some very basic stuff. In this sense, 3rd Edition is a far superior game system, it works pretty well under different assumptions."
As I said in that thread:
"...my main reservation thus far has been that it seems difficult to run "off the farm" style campaigns. While I like the fact that low-level characters have more options in terms of what they can do and overall power level, it seems that you couldn't do an epic-style fantasy campaign where the characters are, say, commoners drawn into adventure. This is where I see the old 1ed "0-level characters" as being a useful option for Wizards to look into."
So the question: What CAN'T you do that you want to do with 4ed? Or, to put it another way, what does 3e--or other editions--allow you to do better?
As I said in that thread:
"...my main reservation thus far has been that it seems difficult to run "off the farm" style campaigns. While I like the fact that low-level characters have more options in terms of what they can do and overall power level, it seems that you couldn't do an epic-style fantasy campaign where the characters are, say, commoners drawn into adventure. This is where I see the old 1ed "0-level characters" as being a useful option for Wizards to look into."
So the question: What CAN'T you do that you want to do with 4ed? Or, to put it another way, what does 3e--or other editions--allow you to do better?