eamon
Explorer
I think it'd be nice to have some classes that aren't as straightjacketed by the "roles".
Sometimes it's almost like there are only 4 classes: defender, striker, leader & controller, and things like druid vs. wizard are minor distinctions.
So, I'd like to see some classes that really focus on being that class first and foremost, and their role only secondarily. To take the druid vs. wizard example, the class features are really non-distinctive. Wild Shape sounds cool, but it no longer has a mechanical component; it's almost purely fluff. No longer do you have a class that shifts into a bird to cross a chasm, a fish to swim in the river, and a horse to run away; shifting like that doesn't grant you any of the obvious physical differences, and that means it's just skin-deep. The wizard's famed flexibility (and fragility) is no more.
I'd like to see new classes that really ooze distinctive flavor, and in a way that permeates the class - not just one or two nice-sounding but effectless class features. So, there are a more than enough classes - but part of the reason there are more than enough is that new classes really work very similarly to existing ones. If you're playing a druid or wizard, most of your class-specific stuff will be powers, and most powers could easily be refluffed to fit another class. An area burst with some sliding, proning or dazing - that could be any controller; and quixotically, that means that adding (say) controllers makes the game less interesting: the existing controllers become less distinctive, and the new class doesn't really add much either.
So, the PHB classes are fine - but having wizard copy #4 or some cross between existing classes just doesn't add that much to those already fine choices. If there's something I'm missing, it's really new classes that don't play like a cross of two existing classes with some new fluff.
So, give me a class that doesn't have powers the way other classes do, or a "defender" without a mark, or a class that can fly or teleport or whatnot - something really different, whose abilities (powers) don't make much sense if refluffed and used by another class.
Sometimes it's almost like there are only 4 classes: defender, striker, leader & controller, and things like druid vs. wizard are minor distinctions.
So, I'd like to see some classes that really focus on being that class first and foremost, and their role only secondarily. To take the druid vs. wizard example, the class features are really non-distinctive. Wild Shape sounds cool, but it no longer has a mechanical component; it's almost purely fluff. No longer do you have a class that shifts into a bird to cross a chasm, a fish to swim in the river, and a horse to run away; shifting like that doesn't grant you any of the obvious physical differences, and that means it's just skin-deep. The wizard's famed flexibility (and fragility) is no more.
I'd like to see new classes that really ooze distinctive flavor, and in a way that permeates the class - not just one or two nice-sounding but effectless class features. So, there are a more than enough classes - but part of the reason there are more than enough is that new classes really work very similarly to existing ones. If you're playing a druid or wizard, most of your class-specific stuff will be powers, and most powers could easily be refluffed to fit another class. An area burst with some sliding, proning or dazing - that could be any controller; and quixotically, that means that adding (say) controllers makes the game less interesting: the existing controllers become less distinctive, and the new class doesn't really add much either.
So, the PHB classes are fine - but having wizard copy #4 or some cross between existing classes just doesn't add that much to those already fine choices. If there's something I'm missing, it's really new classes that don't play like a cross of two existing classes with some new fluff.
So, give me a class that doesn't have powers the way other classes do, or a "defender" without a mark, or a class that can fly or teleport or whatnot - something really different, whose abilities (powers) don't make much sense if refluffed and used by another class.