Nifft
Penguin Herder
IMHO a properly modular design could take many permutations into consideration, and could explicitly tell you the consequences of choosing different combinations.No one said a versatile rules were easy to design (would I spend money on it if were?).. permutations are frequently serious, allowing the users choices to be based on informed decisions is then the game designers responsibility.
I would like to see signs that lower player count games were supported in some fashion (it doesnt have to be a primary design goal just a nod)
For example, a small change in how 'bloodied' affects the target could result in a far grittier feel than the default rules (e.g. wound/vitality). Some people like grittier games: they should be supported.
Same thing for smaller (or larger) groups.
Cheers, -- N